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Sacred Huntsmaster
Pathfinder: Wrath of the Righteous

Sacred Huntsmaster

Discover the Sacred Huntsmaster's unique abilities, strengths, and weaknesses in Pathfinder: Wrath of the Righteous. Learn how to best utilize your Animal Companion!

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Discover the Sacred Huntsmaster's unique abilities, strengths, and weaknesses in Pathfinder: Wrath of the Righteous. Learn how to best utilize your Animal Companion!

Hey there! So you're looking to play as the Sacred Huntsmaster in Pathfinder: Wrath of the Righteous? Awesome choice! This archetype is all about that special bond you'll share with your Animal Companion. You'll be a formidable duo, but there are a few things you give up to get this power.

What You Get:

  • You gain an awesome Animal Companion right from the start.
  • You get some cool special abilities as you level up, like Stern Gaze, Cunning Initiative, and the ability to share your Teamwork Feats with your companion.
  • You'll also get Bane and Greater Bane to really boost your damage output.
  • And don't forget Favored Enemy, which lets you specialize against certain types of foes.

What You Give Up:

  • You can't use Judgments, which are a big part of the standard Inquisitor kit.
  • You also can't select the Animal domain, which makes sense given you already have a companion.

Let's break down how your level progression looks:

LevelFeatsSpecial 1Special 2Special 3Special 4
0-Inquisitor ProficienciesOrisons--
1FeatStern Gaze-Animal CompanionDomain Abilities
2--Cunning Initiative--
3FeatTeamwork FeatHunter Tactics--
4-----
5Feat-BaneFavored Enemy-
6-Teamwork Feat--Domain Ability1
7Feat----
8----Domain Ability2
9FeatTeamwork Feat---
10---Favored Enemy-
11Feat-Stalwart--
11Feat-Stalwart--
12-Teamwork FeatGreater Bane--
13Feat----
14--Exploit Weakness--
15FeatTeamwork Feat-Favored Enemy-
16-----
17Feat----
18-Teamwork Feat---
19Feat----
20---Favored Enemy-

Key Abilities Explained:

  • Hunter Tactics (Level 3): This is huge! It means your Animal Companion gets to use the Teamwork Feats you select. So, choose those feats wisely, as they'll benefit both of you.
  • Favored Enemy (Level 5+): Starting at level 5, you can pick a type of enemy to be especially good against. This gets better every five levels, so pick enemies you expect to fight a lot.
  • Bane/Greater Bane (Level 5/12): These abilities let you imbue your weapon with extra damage against your Favored Enemy. Greater Bane is even stronger!
  • Stalwart (Level 11): This is a great defensive ability that helps you resist negative effects.
  • Exploit Weakness (Level 14): This lets you make an extra attack when you hit an enemy.

Domain Choices:

You get access to Domain Abilities, but remember you can't pick the Animal domain. Your choices are:

  1. Earth, Fire, Healing, Luck, Nobility, Plant, and Water domains.
  2. All other domains are available from level 6 onwards.

Think about what complements your playstyle and your companion. Healing can be great for survivability, while Luck can offer some nice buffs.

The Sacred Huntsmaster is a really fun and powerful class, especially if you enjoy having a loyal companion by your side. Have fun out there!

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