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Elemental Rampager
Pathfinder: Wrath of the Righteous

Elemental Rampager

Master the Elemental Rampager in Pathfinder: Wrath of the Righteous. Learn about its primary attributes, natural attacks, rage abilities, and level progression.

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Master the Elemental Rampager in Pathfinder: Wrath of the Righteous. Learn about its primary attributes, natural attacks, rage abilities, and level progression.

The Elemental Rampager in Pathfinder: Wrath of the Righteous is a bestial archetype focused on natural attacks and elemental rage. It primarily relies on Constitution and Wisdom.

Key Features:

  • Primary attributes: Constitution and Wisdom.
  • Gains natural attacks and a rage ability.
  • Does not gain an animal companion or choose domains.

Level Progression:

LevelFeatsSpecial 1Special 2Special 3
0-Druid ProficienciesSpontaneous SummoningClaws
1FeatNature SenseRampage-
2-Woodland Stride--
3Feat---
4-Wild Shape (Wolf)Elemental RampageElemental Damage
Energy Resistance
5Feat---
6-Wild Shape (Leopard, Small Elemental)--
7Feat---
8-Wild Shape (Bear, Medium Elemental)--
9Feat--Energy Resistance
10-Wild Shape (Smilodon, Large Elemental, Shambling Mound)--
11Feat-Elemental AbilityElemental Damage
12-Wild Shape (Huge Elemental)--
13Feat---
15Feat--Energy Resistance
17Feat---
19Feat---
20--Elemental AbilityElemental Damage
Energy Immunity

Class Features Explained:

Claws

At 1st level, the Rampager gains a 1d6 claw attack. This damage increases to 1d8 at 9th level and 1d10 at 15th level.

Rampage

At 1st level, the Druid can rampage for 4 + Constitution modifier rounds per day. For each class level after 1st, she gains 2 additional rounds per day. This ability benefits from the Limitless Rage mythic ability. While rampaging, the Druid gains +2 to attack and damage rolls with natural weapons and a -2 penalty to AC. The attack and damage bonuses increase by +1 at 6th level and every five levels thereafter, reaching a maximum of +5 at 16th level.

Elemental Rampage

At 4th level, the Rampager can add an elemental aspect to her rage. This grants energy damage to attacks, energy resistance, and special abilities at 11th and 20th level.

Elemental Damage

Natural attacks deal 1d6 damage of the chosen element, increasing to 2d6 at 11th level and 3d6 at 20th level.

Energy Resistance

At 4th level, gain resistance 5 against the chosen element. This increases to 10 at 9th level and 20 at 15th level. At 20th level, immunity to the element is granted.

Elemental Rampage Options:

Acid Rampage

Sickening Acid (11th Level)

Attacking an enemy with natural attacks forces a Fortitude save (DC = 10 + class level / 2 + Constitution modifier) or become sickened until a successful save is made.

Putrid Acid (20th Level)

Sickened enemies force all enemies within 5' to make the same saving throw or become sickened as well.

Cold Rampage

Entangling Cold (11th Level)

Attacking an enemy with natural attacks forces a Fortitude save (DC = 10 + class level / 2 + Constitution modifier) or become entangled until a successful save is made.

Freezing Cold (20th Level)

Entangled enemies force all enemies within 5' to make the same saving throw or become entangled as well.

Electricity Rampage

Chain Discharge (11th Level)

Deal additional elemental damage to two more enemies within 15' with each natural attack.

Greater Chain Discharge (20th Level)

Deal additional elemental damage to four more enemies within 15' with each natural attack.

Fire Rampage

Burn (11th Level)

Attacking an enemy with natural attacks forces a Reflex save (DC = 10 + class level / 2 + Constitution modifier) or start burning, receiving 2d6 fire damage each round.

Scorching Heat (20th Level)

Burning enemies deal their burn damage to all other enemies within 5'.

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