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Paladin Spells
Pathfinder: Wrath of the Righteous

Paladin Spells

Explore Paladin spells in Pathfinder: Wrath of the Righteous, including details on Bless Weapon, Challenge Evil, Holy Sword, and Oath of Peace.

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Explore Paladin spells in Pathfinder: Wrath of the Righteous, including details on Bless Weapon, Challenge Evil, Holy Sword, and Oath of Peace.

Level 0 Spells:

  • Dismiss Spell (Universalist)

Level 1 Spells:

  • Bless (Enchantment)
  • Bless Weapon (Transmutation)
  • Challenge Evil (Enchantment)
  • Cure Light Wounds (Conjuration)
  • Divine Favor (Evocation)
  • Firebelly (Abjuration)
  • Grace (Abjuration)
  • Haze of Dreams (Enchantment)
  • Magic Weapon (Transmutation)
  • Protection from Chaos / Evil (Abjuration)
  • Resistance (Abjuration)
  • Restoration, Lesser (Conjuration)
  • Stunning Barrier (Abjuration)
  • Unbreakable Heart (Enchantment)
  • Veil of Heaven (Abjuration)
  • Veil of Positive Energy (Abjuration)
  • Virtue (Transmutation)

Level 2 Spells:

  • Arrow of Law (Evocation)
  • Aura of Greater Courage (Abjuration)
  • Bestow Grace (Abjuration)
  • Blessing of Courage and Life (Conjuration)
  • Blessing of Luck and Resolve (Enchantment)
  • Bull's Strength (Transmutation)
  • Delay Poison (Conjuration)
  • Eagle's Splendor (Transmutation)
  • Effortless Armor (Transmutation)
  • Litany of Eloquence (Enchantment)
  • Litany of Entanglement (Conjuration)
  • Owl's Wisdom (Transmutation)
  • Protection from Chaos / Evil, Communal (Abjuration)
  • Remove Paralysis (Conjuration)
  • Resist Energy (Abjuration)

Level 3 Spells:

  • Angelic Aspect (Transmutation)
  • Archon's Aura (Evocation)
  • Cure Moderate Wounds (Conjuration)
  • Delay Poison, Communal (Conjuration)
  • Dispel Magic (Abjuration)
  • Greater Magic Weapon (Transmutation)
  • Holy Whisper (Evocation)
  • Prayer (Enchantment)
  • Remove Blindness (Conjuration)
  • Remove Curse (Abjuration)
  • Resist Energy, Communal (Abjuration)

Level 4 Spells:

  • Angelic Aspect, Greater (Transmutation)
  • Bestow Grace of the Champion (Abjuration)
  • Blessing of Luck and Resolve, Mass (Enchantment)
  • Break Enchantment (Abjuration)
  • Burst of Glory (Enchantment)
  • Chains of Light (Conjuration)
  • Crusader's Edge (Transmutation)
  • Cure Serious Wounds (Conjuration)
  • Death Ward (Necromancy)
  • Eaglesoul (Conjuration)
  • Forced Repentance (Enchantment)
  • Holy Sword (Evocation)
  • Inspiring Recovery (Conjuration)
  • Neutralise Poison (Conjuration)
  • Oath of Peace (Abjuration)
  • Resounding Blow (Evocation)
  • Restoration (Conjuration)
  • Sacred Nimbus (Evocation)
  • Shield of Dawn (Evocation)

Specific Spell Details:

Bless Weapon (Transmutation)

  • Target: One friendly creature within touch range
  • Duration: 1 minute per level
  • Saving Throw: N/A
  • Spell Resistance: N/A
  • Casting Time: Standard Action
  • Effect: The blessed weapon is classed as both _magic_ and _good_ for purposes of overcoming DR and critical hits against evil creatures are automatically confirmed.

Challenge Evil (Enchantment)

  • Target: One enemy creature within close range
  • Duration: 1 minute per level
  • Saving Throw: Will negates
  • Spell Resistance: Yes
  • Spell Descriptors: Mind-Affecting, Compulsion
  • Casting Time: Standard Action
  • Effect: You gain a +2 sacred attack bonus against the challenged enemy. If the target is not able to attack you, it becomes sickened. You can only target evil enemies, which can help identify them.

Veil of Heaven (Abjuration)

  • Target: Personal
  • Duration: 10 minutes per level
  • Saving Throw: Will half
  • Spell Resistance: N/A
  • Spell Descriptors: Good
  • Casting Time: Standard Action
  • Effect: You gain a sacred +2 bonus to AC and saves against attacks from evil outsiders. You can dismiss the spell as a swift action to deal 1d8 damage + 1 per caster level to all evil outsiders within 5'.

Veil of Positive Energy (Abjuration)

  • Target: Personal
  • Duration: 10 minutes per level
  • Saving Throw: Will half
  • Spell Resistance: N/A
  • Spell Descriptors: Good
  • Casting Time: Standard Action
  • Effect: You gain a sacred +2 bonus to AC and saves against undead. You can dismiss the spell as a swift action to deal 1d8 damage + 1 per caster level to all undead within 5'.

Aura of Greater Courage (Abjuration)

  • Target: Personal
  • Duration: 10 minutes per level
  • Saving Throw: N/A
  • Spell Resistance: N/A
  • Spell Descriptors: Emotion
  • Casting Time: Standard Action
  • Effect: You strengthen your Aura of Courage, rendering all allies immune to fear.

Bestow Grace (Abjuration)

  • Target: One friendly creature within touch range
  • Duration: 1 minute per level
  • Saving Throw: N/A
  • Spell Resistance: Yes
  • Casting Time: Standard Action
  • Effect: The creature touched adds its Charisma modifier to its saving throws for the duration of the spell.

Holy Whisper (Evocation)

  • Target: 30' cone
  • Duration: 1 round per level
  • Saving Throw: Fortitude negates
  • Spell Resistance: Yes
  • Spell Descriptors: Good
  • Casting Time: Standard Action
  • Effect: All good-aligned creatures in the area of effect gain a +2 sacred bonus to attack rolls and saves for 1 round. Evil creatures must make a Fortitude save or be sickened for 1 round per level. Evil outsiders, dragons, and undead also take 2d8 damage.

Holy Sword (Evocation)

  • Target: One friendly creature within touch range
  • Duration: 1 round per level
  • Saving Throw: N/A
  • Spell Resistance: N/A
  • Casting Time: Standard Action
  • Effect: The target ally's melee weapon becomes a +5 holy weapon, doing an additional 2d6 damage against evil creatures.

Oath of Peace (Abjuration)

  • Target: Personal
  • Duration: 1 round per level
  • Saving Throw: N/A
  • Spell Resistance: N/A
  • Casting Time: Standard Action
  • Effect: For as long as you don't attack, you gain a +5 sacred bonus to AC and saving throws and DR 10/evil.

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