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Bladebound
Pathfinder: Wrath of the Righteous

Bladebound

Master the Bladebound archetype in Pathfinder: Wrath of the Righteous. Learn about its unique Black Blade, level progression, special abilities like Sharpening the Black Blade, Changeable Gist, and Independent Ego.

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Master the Bladebound archetype in Pathfinder: Wrath of the Righteous. Learn about its unique Black Blade, level progression, special abilities like Sharpening the Black Blade, Changeable Gist, and Independent Ego.

The Bladebound archetype in Pathfinder: Wrath of the Righteous requires the Dance of Masks DLC. This archetype focuses on forming a bond with a sentient weapon, which gains unique abilities and can even fight independently.

Compared to a standard Magus, the Bladebound gains fewer Magus Arcana and bonus feats but receives a unique weapon that fights on its own.

Bladebound Level Progression and Abilities

The Bladebound's progression is detailed below, highlighting key feats and special abilities gained at each level:

LevelFeatsSpecial 1Special 2Special 3
0-Magus ProficienciesArcane PoolBlack Blade
1FeatSpell Combat--
2-Spellstrike--
3Feat--Sharpening the Black Blade
4--Spell Recall-
5Feat-Arcane Weapon +2Changeable Gist
6---Magus Arcana
7FeatArcane Medium Armor--
8-Improved Spell Combat--
9Feat-Arcane Weapon +3Magus Arcana
10-Fighter Training--
11FeatBonus Magus FeatImproved Spell Recall-
12---Independent Ego
13FeatArcane Heavy ArmorArcane Weapon +4-
14-Greater Spell Combat--
15Feat--Magus Arcana
16--Counterstrike-
17FeatBonus Magus FeatArcane Weapon +5-
18----
19FeatGreater Spell Access-Life Drinker
20---True Magus

Black Blade Details

Black Blade

At level 0, a Bladebound receives a magical +1 scimitar that can be summoned as a swift action. This blade's enhancement bonus increases by +1 at 5th level and every four subsequent levels, reaching a maximum of +5 at 17th level.

Sharpening the Black Blade

Starting at 3rd level, a Bladebound can spend one point from their arcane pool as a free action to grant the blade +1 damage for 1 minute. This bonus increases by +1 for every three additional levels, capping at +6 at 18th level.

Changeable Gist

From 5th level, the Bladebound can spend 1 arcane pool point to change the blade's damage type to cold, electricity, or fire. Spending 2 points allows changing the damage type to sonic or force. This effect lasts until the start of the Bladebound's next turn.

Independent Ego

At 12th level, the Bladebound can release their blade to fight independently for 1 minute as a free action. The weapon gains a damage bonus equivalent to the Sharpening the Black Blade ability and possesses the following characteristics:

  • Ability scores equal to the Bladebound's Intelligence score.
  • Base Attack Bonus (BAB) identical to the wielder's, with a deflection bonus to AC equal to the wielder's BAB.
  • Hit Points (HP) calculated as 2 x Intelligence modifier x class level.
  • Traits of a Construct.

Lifedrinker

From 19th level, if the Bladebound or their blade kills a creature with 10 or more Hit Dice (HD), the Bladebound gains temporary HP equal to their class level + 3. If temporary HP from the blade is already active, the Bladebound instead restores 1 point to their Arcane Pool.

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