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Miscellaneous Feats
Pathfinder: Wrath of the Righteous

Miscellaneous Feats

A comprehensive guide to Miscellaneous Feats in Pathfinder: Wrath of the Righteous, detailing prerequisites, effects, and benefits for each feat to optimize your character builds.

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A comprehensive guide to Miscellaneous Feats in Pathfinder: Wrath of the Righteous, detailing prerequisites, effects, and benefits for each feat to optimize your character builds.

This guide details the Miscellaneous Feats available in Pathfinder: Wrath of the Righteous, outlining their prerequisites and effects.

Blind Fight: Reroll miss percentages due to concealment. Invisible creatures lose normal melee advantages against you (you keep Dex bonus to AC, attacker doesn't get +2 invisibility bonus). Immune to gaze attacks.

Improved Blind Fight: Prerequisites: Perception 10, Blind Fight. Melee attacks only affected by total concealment; may still reroll misses. Invisible creatures within 30' lose normal ranged attack advantages against you.

Greater Blind Fight: Prerequisites: Perception 15, Improved Blind Fight. Melee attacks only affected by total concealment; miss percentage for total concealment reduced to 20%. May still reroll misses. Invisible creatures gain no advantages regardless of range.

Combat Expertise: Prerequisites: Intelligence 13. Trade -1 to melee attack rolls and combat maneuver checks for +1 dodge bonus to AC. Penalty/bonus increases by 1 every 4 BAB.

Combat Reflexes: Make additional attacks of opportunity equal to your Dexterity bonus. Can make attacks of opportunity while flat-footed.

Diehard: Fight for 1 more round when at 0 HP (as if disabled). Fall unconscious at the end of the next round unless brought above 0 HP.

Disruptive: Prerequisites: Fighter Level 6 or Arcane bloodline. Increases the DC to cast spells defensively by +4 for enemies within 10'.

Dodge: Prerequisites: Dexterity 13. Gain a +1 dodge bonus to AC. Lost if Dexterity bonus to AC is lost.

Combat Mobility: Prerequisites: Dodge. Gain a +4 dodge bonus to AC against attacks of opportunity when moving out of or within a threatened area. Lost if Dexterity bonus to AC is lost.

Endurance: +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. May sleep in light or medium armor without becoming fatigued.

Frightening Ambush: Prerequisites: Persuasion 1. Make a demoralize attempt as a free action when hitting a flat-footed opponent.

Great Fortitude: Gain +2 bonus on all Fortitude saving throws.

Improved Great Fortitude: Prerequisites: Great Fortitude. Gain an additional +2 bonus on all Fortitude saving throws.

Improved Initiative: Gain +4 bonus on initiative checks.

Iron Will: Gain +2 bonus on all Will saving throws.

Improved Iron Will: Prerequisites: Iron Will. Gain an additional +2 bonus on all Will saving throws.

Lightning Reflexes: Gain +2 bonus on all Reflex saving throws.

Improved Lightning Reflexes: Prerequisites: Lightning Reflexes. Gain an additional +2 bonus on all Reflex saving throws.

Toughness: Gain +3 HP. Gain an additional +1 HP for each character level above 3.

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