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Thundercaller
Pathfinder: Wrath of the Righteous

Thundercaller

Discover the Thundercaller class in Pathfinder: Wrath of the Righteous! Learn about its unique abilities like Thunder Call, Incite Rage, and Storm Call to dominate your enemies.

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Discover the Thundercaller class in Pathfinder: Wrath of the Righteous! Learn about its unique abilities like Thunder Call, Incite Rage, and Storm Call to dominate your enemies.

Hey there! So you're looking into the Thundercaller archetype for your Pathfinder: Wrath of the Righteous adventure? Awesome choice! Think of this class less like a typical bard and more like a powerful shaman who uses sound and fury to control the battlefield. Let's break down what makes this class tick.

Class Progression & Key Abilities:

The Thundercaller really starts to shine as you level up, gaining some seriously impactful abilities. Here's a look at the progression and what each special ability does:

LvlFeatSpecial 1Special 2Special 3
0-Bard Proficiencies-
1FeatInspire CourageBound to the Land-
2-Well Versed-Bard Talent
3FeatThunder Call--
4----
5FeatLore Master--
6-FascinateIncite RageBard Talent
7FeatBardic Performance (Move Action)--
8--Storm Call-
9FeatInspire Greatness--
10--Jack of All TradesBard Talent
11Feat---
12-Soothing Performance--
13FeatBardic Performance (Swift Action)--
14-Frightening TuneStorm Call, GreaterBard Talent
15FeatInspire Heroics--
16----
17Feat---
18---Bard Talent
19Feat---
20-Deadly Performance--
  • Bound to the Land: This is a nice little bonus for your Lore (Nature) checks. You'll get a bonus equal to half your class level, which can be super handy for certain interactions or discovering secrets in the wild.
  • Thunder Call: At level 3, you unlock this! It's basically a sonic blast that deals 1d8 sonic damage in a 10' radius and can stun enemies for a round if they fail a Fortitude save. The DC is calculated as 10 + half your class level + your Charisma modifier. This damage ramps up significantly as you level, reaching a max of 9d8 at level 19. It's a fantastic way to control groups of weaker enemies or soften up tougher ones.
  • Incite Rage: Once you hit level 6, you can choose to enrage allies, enemies, or both! Those who fail a Will save (DC 10 + half class level + Charisma modifier) become enraged, gaining +2 Strength and Constitution, a +1 morale bonus on Will saves, but also a -2 penalty to AC and the inability to cast spells. This is incredibly versatile – you can buff your allies or debuff your enemies, making them hit harder but also more vulnerable.
  • Storm Call: Starting at level 8, you can call down lightning! This ability deals 3d6 electricity damage per round for as long as your performance lasts. If you're in a storm, the damage jumps to 3d10.
  • Storm Call, Greater: By level 14, your lightning strikes become even more potent, dealing 5d6 electricity damage (or 5d10 in a storm).
Tips for Playing the Thundercaller
  • Focus on your Charisma. It's your primary casting stat and directly influences the DC of many of your most powerful abilities like Thunder Call and Incite Rage.
  • Don't underestimate the utility of Incite Rage. Using it on enemies can make them reckless and easier to hit, while using it on allies can provide a significant combat boost, though be mindful of the AC penalty.
  • Positioning is key when using Thunder Call and Storm Call. Try to catch as many enemies as possible in the area of effect to maximize your impact.
  • Remember that many of these abilities are tied to your Bardic Performance. Keep an eye on your performance duration and make sure you're not accidentally cutting off your buffs or debuffs.

The Thundercaller is a really fun and unique class that offers a great mix of support, crowd control, and damage. Have a blast with it!

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