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Druid Spells
Pathfinder: Wrath of the Righteous

Druid Spells

Pathfinder: Wrath of the Righteous Druid spell list including Acid Maw, Entangle, Aspect of the Bear, and Hold Animal with their specific effects and requirements.

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Pathfinder: Wrath of the Righteous Druid spell list including Acid Maw, Entangle, Aspect of the Bear, and Hold Animal with their specific effects and requirements.

Level 0 Spells:

  • Dismiss Spell (Universalist)
  • Divine Zap (Divination)
  • Flare (Evocation)
  • Guidance (Divination)
  • Light (Evocation)
  • Resistance (Abjuration)
  • Virtue (Transmutation)

Level 1 Spells:

  • Acid Maw (Transmutation)
  • Aspect of the Falcon (Transmutation)
  • Cure Light Wounds (Conjuration)
  • Enlarge Person 1 (Transmutation) - Primal Druid only
  • Entangle (Transmutation)
  • Faerie Fire (Transmutation)
  • Feather Step (Transmutation)
  • Firebelly (Abjuration)
  • Flare Burst (Evocation)
  • Longstrider (Transmutation)
  • Magic Fang (Transmutation)
  • Ray of Sickening (Necromancy)
  • Remove Sickness (Conjuration)
  • Snowball (Conjuration)
  • Stone Fist (Transmutation)
  • Summon Nature's Ally I (Conjuration)

Acid Maw (Transmutation)

Target: Personal

Duration: 1 minute / level

Saving Throw: N/A

Spell Resistance: Yes

Spell Descriptors: Acid

Casting Time: Standard Action

Your animal companion's bite attack deals an additional 1d4 points of acid damage and the acid deals another 1d4 points of acid damage on the next round. The acid continue to deal damage for 1 additional round per 4 caster levels. Acid damage doesn't stack but a newer bite resets the duration.

Aspect of the Falcon (Transmutation)

Target: Personal

Duration: 1 minute / level

Saving Throw: N/A

Spell Resistance: N/A

Spell Descriptors: Polymorph

Casting Time: Standard Action

You gain a +3 competence bonus on Perception checks, a +1 competence bonus on on ranged attacks and the critical multiplier for bows and crossbows increases to 19-20/x3 (note that this does not stack with keen / Improved Critical).

Entangle (Transmutation)

Target: Target point within long range, 40' burst

Duration: 1 minute / level

Saving Throw: Reflex partial

Spell Resistance: N/A

Spell Descriptors: Movement Impairing

Casting Time: Standard Action

All creatures in the area of effect when the spell is cast and every subsequent round must make a Reflex save or become grappled. Affected creatures may make a combat manoeuvre, Athletics or Mobility check against the spell's DC to free themselves. Creatures that succeed in their save can move as normal but must save again next round if they remain in the area. The area is considered difficult terrain.

Faerie Fire (Transmutation)

Target: Target point within long range, 5' burst

Duration: 1 minute / level

Saving Throw: None

Spell Resistance: Yes

Spell Descriptors: -

Casting Time: Standard Action

All creatures in the area of effect are outlined with faint light, inflicting a -20 penalty on Stealth checks and eliminating the concealment provided by darkness, blur, displacement, invisibility or similar effects.

Feather Step (Transmutation)

Target: One friendly creature within close range

Duration: 10 minutes / level

Saving Throw: N/A

Spell Resistance: Yes

Spell Descriptors: -

Casting Time: Standard Action

For the duration of the spell, the subject ignores the adverse movement effects of difficult terrain.

Longstrider (Transmutation)

Target: Personal

Duration: 1 hour / level

Saving Throw: N/A

Spell Resistance: N/A

Spell Descriptors: -

Casting Time: Standard Action

Grants +10' to your base speed.

Magic Fang (Transmutation)

Target: One friendly creature within close range

Duration: 1 minute / level

Saving Throw: N/A

Spell Resistance: Yes

Spell Descriptors: -

Casting Time: Standard Action

Imbues all natural weapons or unarmed attacks of the target a +1 enhancement bonus on attack and damage rolls.

Summon Nature's Ally I (Conjuration)

Target: Target point within close range

Duration: 1 round / level

Saving Throw: N/A

Spell Resistance: N/A

Spell Descriptors: Summoning

Casting Time: Full Round

Summon a mite.

Level 2 Spells:

  • Animal Aspect (Transmutation)
  • Aspect of the Bear (Transmutation)
  • Barkskin (Transmutation)
  • Bear's Endurance (Transmutation)
  • Bull's Strength (Transmutation)
  • Cat's Grace (Transmutation)
  • Delay Poison (Conjuration)
  • Frigid Touch (Evocation)
  • Hold Animal (Enchantment)
  • Natural Rhythm (Transmutation)
  • Owl's Wisdom (Transmutation)
  • Pernicious Poison (Necromancy)
  • Pox Pustules (Necromancy)
  • Resist Energy (Abjuration)
  • Restoration, Lesser (Conjuration)
  • Sickening Entanglement (Transmutation)
  • Stone Call (Conjuration)
  • Summon Nature's Ally II (Conjuration)
  • Summon Small Elemental (Conjuration)
  • Winter's Grasp (Conjuration)

Aspect of the Bear (Transmutation)

Target: Personal

Duration: 1 minute / level

Saving Throw: N/A

Spell Resistance: N/A

Spell Descriptors: Polymorph

Casting Time: Standard Action

You gain a +2 enhancement bonus to natural armour and a +2 enhancement bonus on CMB rolls. You also gain the ability to perform a Bull Rush combat manoeuvre.

Barkskin (Transmutation)

Target: One friendly creature within close range

Duration: 10 minutes / level

Saving Throw: N/A

Spell Resistance: Yes

Spell Descriptors: -

Casting Time: Standard Action

Grants a +2 enhancement bonus to natural AC with an additional +1 for every three caster levels above 3rd (maximum +5). Stacks with the target's natural armour bonus.

Hold Animal (Enchantment)

Target: One enemy creature within medium range

Duration: 1 round / level

Saving Throw: Will negates

Spell Resistance: Yes

Spell Descriptors: Mind-Affecting, Compulsion

Casting Time: Standard Action

This spell function like Hold Person except that it affects animals.

Tips
  • Statistics for summoned allies can be found here while those for elementals are here.

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