Discover the Martyr class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities like Stigmata, Auras, and Martyr's Mercy to become a true bulwark for your party.
Hey there! So you're looking into the Martyr class in Pathfinder: Wrath of the Righteous? Awesome choice if you like the idea of taking one for the team. This class is all about self-sacrifice and bolstering your allies by absorbing the world's suffering. It's a bit of a trade-off: you'll lose some personal defenses but gain some seriously cool support abilities.
Martyr Class Progression and Abilities
Let's break down how the Martyr levels up and what you get along the way. It's a pretty unique progression, focusing on stacking defensive and supportive abilities.
| Lvl | Feat | Special 1 | Special 2 | Special 3 | Special 4 | Special 5 |
| 0 | - | Paladin Proficiencies | Alignment Restriction | - | - | - |
| 1 | Feat | Stigmata | - | Inspire Courage | - | - |
| 2 | - | See No Evil, Hear No Evil | Lay On Hands | - | - | - |
| 3 | Feat | Aura of Health | Aura of Courage | Mercy | Aura Mastery | Martyr's Mercy |
| 4 | - | - | Channel Positive Energy | - | - | - |
| 5 | Feat | Divine Bond | - | - | - | - |
| 6 | - | - | - | Mercy | - | - |
| 7 | Feat | Stigmata - Move Action | - | - | - | - |
| 8 | - | - | Aura of Resolve | - | - | - |
| 9 | Feat | - | - | Mercy | - | - |
| 10 | - | - | - | Inspire Greatness | - | - |
| 11 | Feat | - | - | - | - | - |
| 12 | - | - | - | Mercy | - | - |
| 13 | Feat | Stigmata - Swift Action | - | - | - | - |
| 14 | - | - | Aura of Faith | - | - | - |
| 15 | Feat | - | - | Mercy | - | - |
| 16 | - | - | - | Inspire Heroics | - | - |
| 17 | Feat | - | Aura of Righteousness | - | - | - |
| 18 | - | - | - | Mercy | - | - |
| 19 | Feat | - | - | - | - | - |
| 20 | - | - | Holy Champion | - | - | - |
Key Martyr Abilities Explained
Stigmata
This is your signature ability, and it's pretty wild. As a standard action, you can chant devotional hymns. You get a certain number of rounds per day based on your Charisma modifier plus your level. The catch? You take 1 point of bleed damage each round you do this. It's a direct sacrifice for power! As you level up, this becomes more efficient: at 7th level, it's a move action, and at 13th, it's a swift action. This means you can use it much more easily in combat as you progress.
See No Evil, Hear No Evil
Starting at 2nd level, you and your allies within 20 feet get a +4 morale bonus on saves against sonic effects and gaze attacks. This is huge for protecting your squishier party members from some nasty debuffs and instant-kill effects.
Aura of Health
At 3rd level, this aura grants you and allies within 20 feet a +4 morale bonus to saves against diseases. More protection for the team!
Aura of Courage (Martyr)
Also at 3rd level, this aura provides a +4 morale bonus to saves against fear effects for you and allies within 20 feet. Keeping your party from panicking is crucial!
Aura Mastery
This is a neat passive ability. It increases the radius of your auras (Courage, Resolve, Righteousness), meaning more allies benefit from your protective buffs. The downside is that you don't get immunity to the effects yourself, so you still need to be mindful of positioning.
Martyr's Mercy
This is arguably the most unique and defining ability of the Martyr, gained at 3rd level. You can remove any condition from an ally if you meet the level requirement for that condition. However, if you don't have the specific
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