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Bloodlines
Pathfinder: Wrath of the Righteous

Bloodlines

Learn about the Abyssal, Arcane, Celestial, and Draconic bloodlines in Pathfinder: Wrath of the Righteous, including their unique abilities and bonus spells.

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Learn about the Abyssal, Arcane, Celestial, and Draconic bloodlines in Pathfinder: Wrath of the Righteous, including their unique abilities and bonus spells.

Walkthrough
  1. 1
    At level 3 and at odd-numbered levels thereafter, Sorcerers and Eldritch Scions may select a bonus spell related to their bloodline which adds to the spells they learn from levelling up normally.
  2. 2
    Bloodragers gain bonus spells from level 7.
  3. 3
    At levels 7, 13 and 19 a Sorcerer character selects a bonus feat related to their bloodline.

Abyssal Bloodline

  • Class Skill: Athletics
  • Bloodline feats: Augment Summoning, Bull Rush, Cleave, Empower Spell, Great Fortitude, Power Attack, Skill Focus (Lore: Religion), Sunder Armor.
  • Bonus spells:
    • Level 1: Cause Fear (Necromancy)
    • Level 2: Bull's Strength (Transmutation)
    • Level 3: Rage (Necromancy)
    • Level 4: Stoneskin (Abjuration)
    • Level 5: Dismissal (Abjuration)
    • Level 6: Transformation (Transmutation)
    • Level 7: Summon Monster VII (Conjuration)
    • Level 8: Unholy Aura (Abjuration)
    • Level 9: Summon Monster IX (Conjuration)
  • Abyssal Bloodline Arcana: Whenever you cast a spell from the summoning subschool, the creatures summoned gain DR/good equal to half your class level.
  • Grow Claws (Abyssal): This is a free action and grants two attacks that do 1-4 base damage. At level 5, the claws are considered magical for the purposes of overcoming DR. At level 7, the damage increases to 1-6 and at 11th level, the claws deal an additional 1-6 points of fire damage. The ability can be used a number of times per day equal to 3 + your Charisma modifier.
  • Demon Resistances: At 3rd level, you gain resist electricity 5 and a +2 bonus to saves vs. poison. At 9th level, the resistance increases to 10 and the save bonus increases to +4.
  • Strength of the Abyss: At 9th level, you gain a +2 inherent bonus to Strength. This increases to +4 at level 13 and +6 at level 17.
  • Added Summonings: At 15th level, you increase the number of creatures you summon like the Superior Summoning feat.
  • Wings (Abyssal): At 15th level, you gain the Wings feat.
  • Demonic Might: At 20th level, you gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10 and fire 10.

Arcane Bloodline

  • Class Skill: one of Knowledge (World), Lore (Nature), Lore (Religion).
  • Bloodline feats: Combat Casting, Improved Initiative, Iron Will, Reach Spell, Skill Focus (Knowledge: Arcana), Spell Focus, Greater Spell Focus, Spell Penetration.
  • Bonus Spells:
    • Level 1: Magic Missile (Evocation)
    • Level 2: Invisibility (Illusion)
    • Level 3: Dispel Magic (Abjuration)
    • Level 4: Dimension Door (Conjuration)
    • Level 5: Break Enchantment (Abjuration)
    • Level 6: True Seeing (Divination)
    • Level 7: Banishment (Abjuration)
    • Level 8: Power Word Stun (Enchantment)
    • Level 9: Clashing Rocks (Conjuration)
  • Arcane Bond: Gain a bonded object or a familiar.
  • Arcane Bloodline Arcana: When you apply a metamagic feat (other than Heighten Spell), increase the spell's DC by 1.
  • Combat Casting Adept: At 3rd level, gain +2 bonus on concentration checks. This increases to +3 at level 9 and +4 at level 15. At 20th level, the ability is replaced by Arcane Apotheosis.
  • New Arcana: At 9th, 13th and 17th levels, you may add another spell to your list of spells known.
  • School Power: At 15th level, pick one school of magic. The DC for any spells you case from this school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
  • Arcane Apotheosis: At 20th level, all concentration checks to cast a spell or use a spell-like ability succeed automatically.

Celestial Bloodline

  • Class Skill: Lore (Religion)
  • Bonus Feats: Agile Maneuvers, Augment Summoning, Dodge, Extend Spell, Iron Will, Skill Focus (Lore: Religion), Superior Summoning, Weapon Finesse.
  • Bonus spells:
    • Level 1: Bless (Enchantment)
    • Level 2: Resist Energy (Abjuration)
    • Level 3: Protection from Energy (Abjuration)
    • Level 4: Remove Curse (Conjuration)
    • Level 5: Flame Strike (Evocation)
    • Level 6: Dispel Magic, Greater (Abjuration)
    • Level 7: Banishment (Abjuration)
    • Level 8: Sunburst (Evocation)
    • Level 9: Summon Monster IX (Conjuration)
  • Celestial Bloodline Arcana: Whenever you cast a spell from the summoning subschool, the creatures summoned gain DR/evil equal to half your class level.
  • Heavenly Fire: Unleash a ray that does 1-4 damage to evil creatures + half your class level. The ray heals good creatures by the same amount. The ability can be used a number of times per day equal to 3 + your Charisma modifier.
  • Celestial Resistances: At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, the resistances increase to 10.
  • Aura of Heaven: At 9th level, you gain the Aura of Heaven ability. All allies within 20' gain a +4 deflection bonus to AC and a +4 resistance bonus to saving throws against attacks from evil creatures for one minute. You can use this a number of times a day equal to your class level.
  • Conviction: At 15th level, you gain spell resistance against evil spells and spells cast by evil creatures equal to 11 + your class level.
  • Wings (Celestial): At level 15, you gain the Wings feat.
  • Ascension: At 20th level, you gain immunity to acid, cold and petrification, resist electricity 10, resist fire 10 and +4 bonus to saves vs. poison.

Draconic Bloodline

  • You can only take a single draconic bloodline so that you cannot take, for example, two draconic bloodlines.

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