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Incense Synthesizer
Pathfinder: Wrath of the Righteous

Incense Synthesizer

Master the Incense Synthesizer in Pathfinder: Wrath of the Righteous. Learn about its level progression, unique abilities like Incense Fog, and various incense types to buff allies and debuff enemies.

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Master the Incense Synthesizer in Pathfinder: Wrath of the Righteous. Learn about its level progression, unique abilities like Incense Fog, and various incense types to buff allies and debuff enemies.

The Incense Synthesizer is an Alchemist archetype in Pathfinder: Wrath of the Righteous that focuses on creating various types of incense to provide party buffs and enemy debuffs. It offers unique abilities that can reduce Bomb uses and negate the need for Mutagen.

Level Progression and Abilities:

  1. Level 0: Alchemist Proficiencies, Throw Anything, Brew Potions.
  2. Level 1: Gains Feat, Bomb, and Incense Fog.
  3. Level 2: Gains Discovery and Poison Resistance.
  4. Level 3: Gains Feat and learns a new incense type.
  5. Level 4: Gains Discovery.
  6. Level 5: Gains Feat and additional Bomb uses.
  7. Level 6: Gains Discovery, Incense Fog, and learns a new incense type.
  8. Level 7: Gains Feat.
  9. Level 8: Gains Discovery.
  10. Level 9: Gains Feat, Incense Fog, and learns a new incense type.
  11. Level 10: Gains Discovery and Poison Immunity.
  12. Level 11: Gains Feat.
  13. Level 12: Gains Discovery, Incense Fog, and learns a new incense type.
  14. Level 13: Gains Feat and additional Bomb uses.
  15. Level 14: Gains Discovery.
  16. Level 15: Gains Feat, Incense Fog, and learns a new incense type.
  17. Level 16: Gains Discovery.
  18. Level 17: Gains Feat and additional Bomb uses.
  19. Level 18: Gains Discovery and Incense Fog.
  20. Level 19: Gains Feat.
  21. Level 20: Gains Grand Discovery.

Incense Fog Details:

Incense Fog creates a fog in a 15' radius around the character. It grants a +1 alchemical bonus on attack and weapon damage rolls. The duration is calculated as 3 + half the alchemist's class level + the alchemist's Intelligence modifier in rounds per day.

Incense Types (Learned at levels 3, 6, 9, 12, 15, 18):

  • Clarifying Incense: Allies gain a +2 alchemical bonus to saving throws against mind-affecting effects. Can be selected up to three times.
  • Increased Range: Increases the affected area of Incense Fog to 30'.
  • Neutralizing Incense: Allies gain a +2 alchemical bonus to saving throws against poison. .
  • Rallying Incense: Allies gain a +2 alchemical bonus to saving throws against fear effects. .
  • Sacred Incense: Undead or evil outsiders in the area must make a Fortitude save (DC 10 + half class level + Int modifier) or become sickened for 1d4 rounds.
  • Thick Fog: Allies gain concealment (20% miss chance).
  • Toxic Incense: Enemies receive a -2 alchemical penalty to saving throws against poison. .
  • Unsettling Fog: Enemies receive a -2 alchemical penalty to saving throws against mind-affecting effects. .
  • Improved Incense (Prerequisite: Alchemist level 6): Allies gain an additional +1 alchemical bonus on attack and weapon damage rolls. Can be selected up to two times.
  • Greater Sacred Incense (Prerequisite: Alchemist level 12, Sacred Incense): Undead or evil outsiders must make a Fortitude save (DC 10 + half class level + Int modifier) or become nauseated for 1d4 rounds. If the save is successful, they become sickened for 1d4 rounds.

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