Explore Pathfinder: Wrath of the Righteous Oracle Mysteries like Ancestor, Battle, and Bones, detailing their spells and unique Revelations.
Ancestor Mystery Spells:
- Level 1: Unbreakable Heart (Enchantment)
- Level 2: See Invisibility (Divination)
- Level 3: Heroism (Enchantment)
- Level 4: Crusader's Edge (Transmutation)
- Level 5: Burst of Glory (Enchantment)
- Level 6: True Seeing (Divination)
- Level 7: True Seeing, Communal (Divination)
- Level 8: Prediction of Failure (Divination)
- Level 9: Foresight (Divination)
Ancestor Mystery Revelations:
- Blood of Heroes: As a move action, gain a +1 bonus to attack and damage rolls and saving throws against fear effects for a number of rounds equal to your Charisma modifier. At 7th level, the bonus increases to +2 and at 14th level, it increases to +3. You can use this ability once per day. At 5th level and every five levels thereafter, you can use it an additional time (five times at 20th level).
- Phantom Touch: As a standard action, perform a melee touch attack that causes a living creature to become shaken for a number of rounds equal to half your class level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Charisma modifier.
- Sacred Council: As a move action, gain a +2 bonus to your next d20 roll. You can use this ability a number of times per day equal to your Charisma modifier.
- Spirit Shield: Gain a barrier providing a +4 armour bonus that lasts for one hour per class level. At 7th level and every four levels thereafter, the bonus increases by +2 (maximum +12 bonus at 19th level). From 13th level, the barrier causes arrows, rays, and other ranged attacks requiring an attack roll to have a 50% miss chance.
- Storm of Souls: Prerequisites: Level 7. Create a 20' radius burst within 100'. Living creatures take 1d8 damage per two caster levels. Undead creatures take 1d8 damage per caster level. A successful Fortitude save halves the damage. Use once per day at 7th level, gaining an additional use for every four levels beyond 7th (four times at 19th level).
- Spirit of the Warrior: Prerequisites: Level 11. Gain a +4 enhancement bonus to Strength, Dexterity, and Constitution and a +4 natural armour bonus to AC. Your BAB equals your class level, and equipped weapons gain the Keen property. Use for one round per two class levels.
- Ancestor Final Revelation: Gain a bonus on Will saving throws equal to your Charisma modifier, blindsense up to 60', and a +4 bonus to your effective caster level for Divination spells. Cast _Foresight_ as a spell-like ability once per day.
Battle Mystery Spells:
- Level 1: Enlarge Person (Transmutation)
- Level 2: Bull's Strength (Transmutation)
- Level 3: Magical Vestment (Transmutation)
- Level 4: Enlarge Person, Mass (Transmutation)
- Level 5: Righteous Might (Transmutation)
- Level 6: Bull's Strength, Mass (Transmutation)
- Level 7: Legendary Proportions (Transmutation)
- Level 8: Rift of Ruin (Conjuration)
- Level 9: Overwhelming Presence (Enchantment)
Battle Mystery Revelations:
- Battlecry: As a standard action, grant allies within 100' a +1 morale bonus on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, the bonus increases to +2. Use once per day. At 5th level and every five levels thereafter, use an additional time (five times at 20th level).
- Battlefield Clarity: As a swift action, gain a re-roll on the next saving throw that causes you to become blinded, deafened, frightened, panicked, paralysed, shaken, or stunned with a +4 insight bonus on the roll. Use once per day. At 7th level, use twice, and at 15th level, use three times.
- Maneuver Mastery: Select one combat maneuver (Bull Rush, Dirty Trick, Disarm, Sunder Armor, Trip). Use your class level instead of BAB to determine CMB. At 7th level, gain the corresponding feat. At 11th level, gain the corresponding Greater feat.
- Skill at Arms: Gain the Martial Weapons Proficiency and Heavy Armor Proficiency feats.
- War Sight: Roll twice for initiative and take the higher result. At 7th level, gain Uncanny Dodge. At 11th level, roll for initiative three times.
- Weapon Mastery: Gain Weapon Focus as a bonus feat. At 8th level, gain Improved Critical. At 12th level, gain Greater Weapon Focus.
- Combat Healer: Prerequisites: Level 7. When casting a spell with the "cure" descriptor, expend two spell slots to cast it as a swift action. Use once per day at 7th level, gaining an additional use for every four levels beyond 7th (four times at 19th level).
- Iron Skin: Prerequisites: Level 11. Gain DR 10/adamantine as the _Stoneskin_ spell using your class level as the caster level. Use once per day, gaining an additional use at 15th level.
- Battle Final Revelation: Gain the Pounce ability and ignore any DR when confirming a critical hit. Receive a +4 insight bonus to your AC vs critical hit confirmation rolls.
Bones Mystery Spells:
- Level 1: Cause Fear (Necromancy)
- Level 2: False Life (Necromancy)
- Level 3: Animate Dead (Necromancy)
- Level 4: Fear (Necromancy)
- Level 5: Slay Living (Necromancy)
- Level 6: Circle of Death (Necromancy)
- Level 7: Create Undead (Necromancy)
- Level 8: Horrid Wilting (Necromancy)
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