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Deities and Domains (2)
Pathfinder: Wrath of the Righteous

Deities and Domains (2)

Choosing a deity in Pathfinder: Wrath of the Righteous impacts your alignment and grants domain powers. Explore all deities and their domains here!

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Choosing a deity in Pathfinder: Wrath of the Righteous impacts your alignment and grants domain powers. Explore all deities and their domains here!

Hey there! So, you're diving into Pathfinder: Wrath of the Righteous and wondering about deities and domains? Think of it like this: your deity is your patron, and your domains are the special powers and spells they grant you. It's a pretty big choice, especially for certain classes like Clerics and Inquisitors, as it ties into your character's alignment and even their preferred weapon.

Basically, picking a deity locks you into a certain alignment range (you can't be Chaotic Evil if your deity is Lawful Good, for example) and determines which domains you can access. For Clerics and Inquisitors, your deity also gives you a heads-up on their favored weapon, which is super handy.

The game presents this info in tables, and honestly, the domains are often more important than the deity itself because they directly influence your spellcasting and abilities. So, let's break down what each deity offers and what domains are out there.

Deities

Here's a look at the deities, their alignment restrictions, favored weapons, and the domains they offer. Remember, you need to be within one step of your deity's alignment.

DeityLGNGCGLNTNCNLENECEWeaponDomains
Abadar-----Light crossbowEarth, Law, Nobility, Protection, Travel
Achaekek------Sawtooth SaberDeath, Evil, Law, Murder, Trickery, War
Apsu------QuarterstaffArtifice, Good, Law, Scalykind, Travel
Asmodeus------MaceEvil, Fire, Law, Magic, Trickery
Calistria-----RapierChaos, Charm, Knowledge, Luck, Trickery
Cayden Cailean------RapierChaos, Charm, Good, Strength, Travel
Dahak------Heavy FlailChaos, Destruction, Evil, Scalykind, Trickery
Desna------StarknifeChaos, Good, Liberation, Luck, Travel
Erastil------LongbowAnimal, Community, Good, Law, Plant
Godclaw------FlailLaw, Protection, Strength, War
Gorum-----GreatswordChaos, Destruction, Glory, Strength, War
Gozreh----TridentAir, Animal, Plant, Water, Weather
Green Faith----SickleAnimal, Earth, Fire, Plant, Water
Gyronna------DaggerChaos, Destruction, Evil, Madness
Iomedae------LongswordGlory, Good, Law, Sun, War
Irori-----Unarmed strikeHealing, Knowledge, Law, Rune, Strength
Lamashtu------Falchion, KukriChaos, Evil, Madness, Strength, Trickery
Nethys----QuarterstaffDestruction, Knowledge, Magic, Protection, Rune
Norgorber-----Short swordCharm, Death, Evil, Knowledge, Trickery
Pharasma----DaggerDeath, Healing, Ice, Knowledge, Repose, Water
Rovagug------GreataxeChaos, Destruction, Evil, War, Weather
Sarenrae-----ScimitarFire, Glory, Good, Healing, Sun
Shelyn-----GlaiveAir, Charm, Good, Luck, Protection
Torag------WarhammerArtifice, Earth, Good, Law, Protection
Urgathoa-----ScytheDeath, Evil, Magic, Strength, Undead, War
Zon-Kuthon------FlailDarkness, Death, Destruction, Evil, Law

Domains

Now, let's talk domains. These are super important because they grant you specific feats and expand your spell list. You'll want to pay close attention to these when building your character. This table shows which alignments can access which domains and which deities offer them.

DomainLGNGCGLNTNCNLENECEDeities
_Air_--Gozreh, Shelyn
_Animal_---Erastil, Gozreh, Green Faith
_Artifice_------Torag
Chaos------Calistria, Cayden Cailean, Desna, Gorum, Gyronna, Lamashtu, Rovagug
_Charm_-Calistria, Cayden Cailean, Norgorber, Shelyn
_Community_------Erastil
Darkness------Zon-Kuthon
Death--Achaekek, Norgorber, Pharasma, Urgathoa, Zon-Kuthon
Destruction-Gorum, Gyronna, Nethys, Rovagug, Zon-Kuthon
Earth--Abadar, Green Faith, Torag
Evil------Achaekek, Asmodeus, Gyronna, Lamashtu, Norgorber, Urgathoa, Zon-Kuthon
Fire-Asmodeus, Green Faith, Sarenrae
_Glory_--Gorum, Iomedae, Sarenrae, Torag
Good------Cayden Cailean, Desna, Erastil, Iomedae, Sarenrae, Shelyn
_Healing_--Pharasma, Sarenrae
Ice----Pharasma
Knowledge-Calistria, Nethys, Norgorber, Pharasma
Law------Abadar, Achaekek, Asmodeus, Erastil, Godclaw, Iomedae, Torag, Zon-Kuthon
_Liberation_------Desna
_Luck_---Calistria, Desna, Shelyn
_Madness_------Gyronna, Lamashtu
Magic--Asmodeus, Nethys, Urgathoa
Murder------Achaekek
_Nobility_-----Abadar
_Plant_---Erastil, Gozreh, Green Faith
Protection-Abadar, Godclaw, Nethys, Shelyn, Torag
_Repose_----Pharasma
Rune----Nethys
_Scalykind_---Apsu, Dahak
Strength------Gorum, Gyronna, Lamashtu, Urgathoa
Sun-----Iomedae, Sarenrae
Travel---Abadar, Apsu, Cayden Cailean, Desna
Trickery--Achaekek, Asmodeus, Calistria, Dahak, Norgorber
Undead-----Urgathoa
WarAchaekek, Godclaw, Gorum, Iomedae, Rovagug, Urgathoa
Weather----Gozreh, Rovagug

So, when you're creating your character, take a good look at these tables. Your deity choice isn't just for flavor; it can significantly shape your character's abilities and how you play them. Good luck choosing your patron!

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