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The Bulette — Synergy Walkthrough
Synergy

The Bulette — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

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Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
  8. 8
    Destroy the Antivirus by grabbing electricity and returning to Build paths.
  9. 9
    Locate the Tracker spot and find both calibration spots (middle right, top right).
  10. 10
    Rescue Flambae: Golem [Mobility, Vigor]
  11. 11
    Help Brainbook: Prism [Intellect]
  12. 12
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
    • Avoid the Antivirus.
  14. 14
    Find the first frequency top left.
  15. 15
    Use Build paths on the left and bottom to lure and trap the Antivirus, then reach the second frequency top right.
  16. 16
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  17. 17
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  18. 18
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  19. 19
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
  20. 20
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat, Vigor]. Options: Attack (Combat 10) or Break collar (Vigor 10).
  21. 21
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
  22. 22
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  23. 23
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  24. 24
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  25. 25
    Lockdown (Timed Hacking Sequence):
    • Use Build paths to reach the passcode (Left, Left, Right, Up).
  26. 26
    Use passcode to reach electricity, then move it to the top right Build path.
  27. 27
    Grab second electricity, move it to the center.
  28. 28
    Use Build paths to create paths to exit.
  29. 29
    Weakening Sonar/Coupe: Complete calls as they blink red to weaken the Red Ring (HP bar top right). Ending the bar at 0 ends the shift. Saving the city unlocks a future option.
  30. 30
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  31. 31
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  32. 32
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  33. 33
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  34. 34
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  35. 35
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  36. 36
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  37. 37
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  38. 38
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  39. 39
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  40. 40
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  41. 41
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect, Charisma]
  42. 42
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid (Combat 8), Move to safety (Mobility 7), Convince (Charisma 7).
  43. 43
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  44. 44
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  45. 45
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Intellect 8.
  46. 46
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  47. 47
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, Run to ocean (Mobility 8), or Yellow (Intellect 1).
  48. 48
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  49. 49
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  50. 50
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and Build paths, avoiding Antivirus.
  51. 51
    Controls are reversed in one section; use reversed Build path sequences.
  52. 52
    Use Build paths to reach the exit.
Tips
  • Pay attention to hero stat requirements and exclusive abilities for optimal mission success.
  • Timed hacking sequences require quick and precise execution of Build path actions.
  • Losing calls results in City HP loss; prioritize completing missions to save the city and earn achievements.
  • Completing the Red Ring weakening objective is crucial for ending the shift.
  • Special items and healing heroes like Malevola and Waterboy are important in later stages due to high injury risk.
Completing the shift successfully and saving the city may unlock future team member recruitment options. Failing to save the city removes these options.

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