Optimize your team's performance in Dispatch Episode 8: Synergy by mastering essential gearing strategies. Learn hero assignments, optimal builds, and crucial choices for success.
This guide details the hero assignments and strategies for various missions within Dispatch Episode 8: Synergy. Success often depends on choosing the right hero for the job and completing timed hacking sequences effectively. Failing calls can decrease City HP, so prioritize successful mission completion to save the city and earn achievements.
Key Missions and Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker: Hacking sequence involving luring and trapping an antivirus, then completing build paths to find calibration spots.
- Rescue Flambae: Golem (Mobility, Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Vigor, Mobility; Reach Combat 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking sequence avoiding an antivirus, using build paths to find frequencies.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma or exclusive skills)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat, Vigor; Requires 10 Combat or 10 Vigor)
- Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Requires specific skills)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- Lockdown: Hacking sequence involving navigating paths, using electricity, and a passcode (Left, Left, Right, Up).
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat, Vigor; Reach Vigor 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor; Reach Vigor 8 for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Mobility; No consequences if failed)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Combat, Vigor, Mobility; Don't exceed Combat 6)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- Defeat SmileMore: Sonar OR Prism (Intellect, Charisma; Don't exceed Charisma 9)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; Requires specific Combat, Mobility, or Charisma levels)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires exclusive skills or Intellect 8)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; Requires Intellect 1 or specific skills)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect; Meet Combat 8 for XP boost)
- Defeat Mindf*cker: Timed hacking sequence with reversed controls and invisible spots.
Weakening Coupe/Sonar: This involves a recurring call that must be completed to reduce the Red Ring's HP bar to 0, ending the shift. Successfully weakening the Red Ring allows an ex-team member to rejoin later.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content