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Background & Traits
Synergy

Background & Traits

Master Episode 8: Synergy in Dispatch with our comprehensive walkthrough. Learn hero assignments, dialogue choices, and how to tackle every mission, including timed hacking sequences and boss fights.

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Master Episode 8: Synergy in Dispatch with our comprehensive walkthrough. Learn hero assignments, dialogue choices, and how to tackle every mission, including timed hacking sequences and boss fights.

This guide covers Episode 8: Synergy of Dispatch. It details initial dialogue choices, starting hero compositions, and specific hero assignments for each mission. It also provides strategies for timed hacking sequences, including navigating antivirus threats and completing build paths. Key missions like 'Locate the Tracker', 'Rescue Flambae', and 'Lockdown' are explained in detail, along with outcomes based on past choices and the importance of managing City HP and earning achievements.

Key Missions & Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma 7 for XP boost)
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker: Hacking Sequence - involves luring antivirus and building paths.
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Combat 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking Sequence - avoid antivirus, find frequencies.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 or Sonar/Coupe exclusives)
  • Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor] (Combat 10 or Vigor 10 options)
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Charisma 6 or Intellect 6 options)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown: Hacking Sequence - navigate paths, use passcodes and electricity.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Vigor 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Vigor 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility] (Combat 6 restriction)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Charisma 9 restriction)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma] (Combat 8, Mobility 7, or Charisma 7 options)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy, Flambae exclusives, or Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Intellect 1 option, Phenomaman, Golem, Mobility 8 options)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Combat 8 for XP boost)
  • Defeat Mindf*cker: Hacking Sequence - navigate reversed controls and build paths.

Important Notes:

  • Failing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Weakening Sonar/Coupe is crucial for reducing the Red Ring's HP bar to zero to end the shift.
  • Saving the city may unlock options to let ex-team members rejoin later.

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