Navigate the 'Aboard the Nautiloid' mission in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for every choice.
Walkthrough
- 1Return to Crypto Night: Punch Up
- 2Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 3Capture Experiment 1067: Golem (Mobility)
- 4Bomb Threat: Prism AND Punch Up/Golem
- 5Locate the Tracker (Hacking Sequence - Timed):
- Follow the Build path right towards the Antivirus, juke it, and use the shorter Build path behind it.
- 6Lure the Antivirus to the upper section, then loop back down to interact with the bottom Build path to cut it off.
- 7Complete the second (upper) Build path to go west, then the bottom Build path to go up. Juke the Antivirus while grabbing electricity to destroy it.
- 8After destroying the Antivirus, use the third Build path to reach the Tracker spot.
- 9Find both calibration spots: middle right and top right.
- 10Rescue Flambae: Golem (Mobility and Vigor)
- 11Help Brainbook: Prism (Intellect)
- 12Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Start at the Tracker spot, avoiding the Antivirus.
- 14First frequency: top left.
- 15Second frequency: top right. Use the left Build path to lure the Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 16Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 17S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 18Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- 19Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma 8): Z-Team inspirational speech
- 20(Sonar exclusive): Ease nerves with a Red Ring Roast
- 21(Coupe exclusive): Host a last minute combat training
- 22Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor)
- (Requires 10 Combat): Attack with everything
- 23(Requires 10 Vigor): Break off the Red Ring collar
- 24Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman
- (Phenomaman exclusive): You know them right?
- 25(Charisma 6): Rally against the real enemy
- 26(Intellect 6): Reason with them
- 27Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 28Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- 29The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- 30Lockdown (Hacking Sequence):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- 31Use the passcode at the locked spot to reach electricity.
- 32Bring electricity to the top left Build Path, then down the top right.
- 33Grab the second electricity, bring it to the bottom right, and place it to reach the center.
- 34Use the center Build Path to go down.
- 35Grab the right-side electricity and bring it to the center double-lightbulb spot.
- 36Grab the top electricity and bring it to the center lightbulb spot.
- 37With both electricity placed, reach the exit.
- 38Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar in the top right). End the shift when the bar reaches 0. Saving the city unlocks a future choice.
- 39The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- 40Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- 41S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 42Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- 43Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- 44Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- 45Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- 46Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- 47Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, and Mobility)
- 48Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 49Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- 50Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect and Charisma)
- 51Neighborhood Watch: Golem OR Phenomaman OR Punch Up
- (Combat 8): Aid in the fight
- 52(Mobility 7): Move to safety
- 53(Charisma 7): Convince them to turn back
- 54Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- 55We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- 56Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
- (Waterboy exclusive): Get wet
- 57(Flambae exclusive): Get hot
- 58(Intellect 8): Get smart
- 59Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- 60S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
- (Phenomaman exclusive): Send bomb into space
- 61(Golem exclusive): Absorb blast
- 62(Mobility 8): Run it to the ocean
- 63(Requires 1 Intellect): Yellow
- 64Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- 65Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
- 66Defeat Mindf*cker (Hacking Sequence - Timed):
- Go right, then left, then right to the Build path.
- 67Reach the second dead end, cross the invisible spot (avoiding Antivirus).
- 68Go over the Antivirus, to the next dead end, and cross the invisible spot.
- 69Controls reverse: go to the top right Build spot (reversed: Up, Left, Left, Right).
- 70Go to the bottom right Build path (reversed: Left, Right, Up, Up).
- 71Go to the final Build spot (jumping invisible spot) (reversed: Right, Left, ...).
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