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The Guardian of the Grove — Synergy Walkthrough
Synergy

The Guardian of the Grove — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

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Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Begin the shift with Prism, Golem, and Punch Up. Choose a dialogue option for Blazer.
  2. 2
    Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  4. 4
    Capture Experiment 1067: Golem [Mobility]
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, juke the Antivirus.
  7. 7
    Lure Antivirus to the upper section, loop around, and interact with the bottom Build path.
  8. 8
    Cut the path to trap Antivirus.
  9. 9
    Complete the upper Build path to create a path west, then restore the bottom path leading up.
  10. 10
    Juke Antivirus while grabbing electricity to destroy it.
  11. 11
    Go to the third Build path, then right to the Tracker spot.
  12. 12
    Find both calibration spots: middle right and top right.
  13. 13
    Rescue Flambae: Golem [Mobility, Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Move to the Tracker spot, avoid the Antivirus.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  23. 23
    (Sonar: Red Ring Roast)
  24. 24
    (Coupe: Combat training)
  25. 25
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
    • Attack with everything [Combat 10]
  26. 26
    Break Red Ring collar [Vigor 10]
  27. 27
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them?)
  28. 28
    (Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6])
  29. 29
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  30. 30
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  31. 31
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  32. 32
    Lockdown (Hacking Sequence):
    • Use top right Build path to reach passcode: Left, Left, Right, Up.
  33. 33
    Use passcode at locked spot to reach electricity.
  34. 34
    Bring electricity to top left Build path, creating a path down on top right.
  35. 35
    Grab second electricity, bring it to bottom right, creating a path to the center.
  36. 36
    Use center Build path to create a path downwards.
  37. 37
    Grab electricity on the right, bring it to the center double-lightbulb spot.
  38. 38
    Grab top electricity, bring it to the center lightbulb spot.
  39. 39
    Place both electricity to reach the exit.
  40. 40
    Weakening Sonar/Coupe: Treat as a call when blinking red. Completing weakens Red Ring (HP bar). End shift when HP bar is 0. Saving the city allows ex-team member to rejoin.
  41. 41
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
  42. 42
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  43. 43
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  44. 44
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
  45. 45
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  46. 46
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  47. 47
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  48. 48
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  49. 49
    Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don’t exceed Combat 6)
  50. 50
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  51. 51
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  52. 52
    Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don’t exceed Charisma 9)
  53. 53
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • (Aid in fight [Combat 8])
  54. 54
    (Move to safety [Mobility 7])
  55. 55
    (Convince to turn back [Charisma 7])
  56. 56
    Heroes may get injured; use special items and Malevola/Waterboy for healing.
  57. 57
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  58. 58
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  59. 59
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet)
  60. 60
    (Flambae: Get hot)
  61. 61
    (Intellect: Get smart [Intellect 8])
  62. 62
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  63. 63
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Correct answer: Yellow [Intellect 1])
  64. 64
    (Phenomaman: Send bomb into space)
  65. 65
    (Golem: Absorb blast)
  66. 66
    (Mobility: Run to ocean [Mobility 8])
  67. 67
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  68. 68
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Meet Combat 8 for XP boost)
  69. 69
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate right, left, then right to the Build path.
  70. 70
    Reach second dead end, cross invisible spot.
  71. 71
    Go over Antivirus to next dead end, cross invisible spot.
  72. 72
    Controls reversed: go top right, use Build spot (Up, Left, Left, Right).
  73. 73
    Use bottom right Build path (Left, Right, Up, Up).
  74. 74
    Use final Build spot (Right, Left, Up, Up, Down, Right) to exit.

Tips:

  • Some dialogue choices for Blazer will be remembered.
  • Failing calls results in City HP loss; prevent it from reaching zero to earn an achievement.
  • If Invisigal was not cut from the team in

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