Complete walkthrough for The Emperor's Gambit episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.
Walkthrough
- 1Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer. Options include "Go," "Just come back" (+ relationship with Blonde Blazer), and "Stay."
- 2Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
- 3Job Assignments:
- 4Return to Crypto Night: Punch Up
- 5Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 6Capture Experiment 1067: Golem [Mobility]
- 7Bomb Threat: Prism AND Punch Up/Golem
- 8Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, juke the Antivirus, and use Build paths to create a route west and then up.
- 9Grab electricity to destroy the Antivirus.
- 10Locate the Tracker and find both calibration spots (middle right, top right).
- 11Rescue Flambae: Golem [Mobility and Vigor]
- 12Help Brainbook: Prism [Intellect]
- 13Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Avoid the Antivirus.
- 15Find the first frequency top left.
- 16Use Build paths to lure and trap the Antivirus to reach the second frequency top right.
- 17Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 20Outcome (Past Choice): If Invisigal was not cut from the team in "Retrospective," she rejoins temporarily.
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 22(Sonar: Red Ring Roast [Sonar exclusive])
- 23(Coupe: Combat training [Coupe exclusive])
- 24Outcome (Past Choice): Waterboy or Phenomaman joins the team.
- 25Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
- (Attack with everything [Combat 10])
- 26(Break Red Ring collar [Vigor 10])
- 27Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 28(Charisma/Intellect: Rally against enemy [Charisma 6], Reason with them [Intellect 6])
- 29Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 30Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 31The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 32Lockdown (Hacking Sequence - Timed):
- Use Build paths and collect electricity to navigate and unlock the exit. Sequence: Left, Left, Right, Up for passcode; reversed sequences for subsequent Build paths.
- 33Weakening Sonar/Coupe: Complete calls as they appear (blinking red) to reduce the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city unlocks a future option; losing removes it.
- 34The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 35Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 36S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 37Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 38Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 39Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 40Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 41Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 42Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 43Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 44Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 45Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 46Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]
- (Aid in fight [Combat 8])
- 47(Move to safety [Mobility 7])
- 48(Convince to turn back [Charisma 7])
- 49Post-Cutscene: Heroes may suffer injuries; use special items or Malevola/Waterboy for healing.
- 50Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 51We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 52Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 53(Flambae: Get hot [Flambae exclusive])
- 54(Intellect: Get smart [Intellect 8])
- 55Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 56S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Correct answer: Yellow [Intellect 1])
- 57(Phenomaman: Send bomb into space [Phenomaman exclusive])
- 58(Golem: Absorb blast [Golem exclusive])
- 59(Mobility: Run to ocean [Mobility 8])
- 60Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 61Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 62Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate dead ends and invisible spots, avoiding the Antivirus.
- 63Controls are reversed in a section. Use reversed Build path sequences to reach the exit.
Tips
- Failure on calls can decrease City HP; avoid letting it reach zero to earn an achievement.
- Pay attention to character-specific abilities and stat requirements for optimal success.
- Hacking sequences are timed and require careful navigation and execution.
- Some choices have lasting consequences on available heroes and future options.
- Saving the city may unlock the option for an ex-team member to rejoin later.
- Completing jobs successfully grants XP boosts and progresses the episode.
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