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Astarion: The Power of the Blood
Synergy

Astarion: The Power of the Blood

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies to save the city and earn achievements.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies to save the city and earn achievements.

This guide covers Dispatch Episode 8: Synergy, detailing hero assignments for various missions, hacking sequences, and strategies to save the city. Failure to complete calls will result in City HP loss, potentially leading to a game over and the loss of certain future options.

Initial Choices:

After the opening cutscenes, you'll choose a dialogue option for Blazer:

  • Go
  • Just come back (+ relationship with Blonde Blazer)
  • Stay

Starting Heroes: Prism, Golem, and Punch Up. Invisigal may also be available.

Mission Breakdown:

  • Return to Crypto Night: Punch Up
  • Evacuation Order (Charisma goal: 7): Prism
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem

Locate the Tracker (Hacking Sequence - Timed):

  1. Navigate the Build path right, juke the Antivirus, and use the Build path behind it.
  2. Lure the Antivirus to the upper section, loop around, and interact with the bottom Build path to cut it off.
  3. Complete the upper Build path quickly to create a path west. Complete the bottom Build path again to restore the path upwards.
  4. Juke the Antivirus while grabbing electricity to destroy it.
  5. Go to the third Build path, continue right to the Tracker spot.
  6. Find both calibration spots: middle right and top right.

Other Missions:

  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree (Combat goal: 6): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
    • First frequency: top left.
    • Second frequency: top right. Use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]

Outcome (Past Choice): If you defended Invisigal, she rejoins to help.

  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma 8): Z-Team inspirational speech
    • (Sonar exclusive): Ease nerves with a Red Ring Roast
    • (Coupe exclusive): Host a last minute combat training

Outcome (Past Choice): Robert convinces Waterboy or Phenomaman to join.

  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • (Combat 10): Attack it with everything you’ve got
    • (Vigor 10): Break off the Red Ring collar
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman exclusive): You know them right?
    • (Charisma 6): Rally them against the real enemy
    • (Intellect 6): Reason with them
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown (Hacking Sequence):
    • Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
    • Use the passcode at the locked spot to reach electricity.
    • Bring electricity to the top left Build Path, creating a path down on the top right.
    • Grab second electricity, bring it to the bottom right, place it to create a path to the center.
    • Use the center Build Path spot to create a path downwards.
    • Grab electricity from the right, bring it to the center double-lightbulb spot.
    • Grab top electricity, bring it to the center lightbulb spot.
    • Place both electricity to exit.

Weakening Sonar/Coupe: Complete calls when they blink red to weaken the Red Ring (HP bar top right). Reaching 0 HP ends the shift. Saving the city allows the ex-team member to rejoin later; losing does not.

  • The Torrance Terrors (Vigor goal: 8): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang (Vigor goal: 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister (Combat restriction: 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore (Charisma restriction: 9): Sonar OR Prism [Intellect and Charisma]
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • (Combat 8): Aid them in the fight
    • (Mobility 7): Move them to safety
    • (Charisma 7): Convince them to turn back

Post-Cutscene: Heroes have less travel time but higher injury risk. Use special items and Malevola/Waterboy for healing.

  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy exclusive): Get wet
    • (Flambae exclusive): Get hot
    • (Intellect 8): Get smart
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman exclusive): Send the bomb into space
    • (Golem exclusive): Absorb the blast
    • (Mobility 8): Run it to the ocean
    • (Requires 1 Intellect): Yellow
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper (Combat goal: 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  • Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate right to a dead end, then left to another, then right to the Build path.
    • Reach the second dead end, cross the invisible spot (avoid Antivirus).
    • Go over the Antivirus to the next dead end, cross the invisible spot.
    • Controls reverse (up=down, left=right). Go top right, use Build spot with reversed sequence: Up, Left, Left, Right.
    • Go to bottom right Build path, complete reversed sequence: Left, Right, Up, Up.
    • Go to final Build spot (jump invisible spot), complete reversed sequence: Right, Left.

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