Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies to save the city and earn achievements.
This guide covers Dispatch Episode 8: Synergy, detailing hero assignments for various missions, hacking sequences, and strategies to save the city. Failure to complete calls will result in City HP loss, potentially leading to a game over and the loss of certain future options.
Initial Choices:
After the opening cutscenes, you'll choose a dialogue option for Blazer:
- Go
- Just come back (+ relationship with Blonde Blazer)
- Stay
Starting Heroes: Prism, Golem, and Punch Up. Invisigal may also be available.
Mission Breakdown:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma goal: 7): Prism
- Capture Experiment 1067: Golem [Mobility]
- Bomb Threat: Prism AND Punch Up/Golem
Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path right, juke the Antivirus, and use the Build path behind it.
- Lure the Antivirus to the upper section, loop around, and interact with the bottom Build path to cut it off.
- Complete the upper Build path quickly to create a path west. Complete the bottom Build path again to restore the path upwards.
- Juke the Antivirus while grabbing electricity to destroy it.
- Go to the third Build path, continue right to the Tracker spot.
- Find both calibration spots: middle right and top right.
Other Missions:
- Rescue Flambae: Golem [Mobility and Vigor]
- Help Brainbook: Prism [Intellect]
- Shopping Spree (Combat goal: 6): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- First frequency: top left.
- Second frequency: top right. Use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
- Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
Outcome (Past Choice): If you defended Invisigal, she rejoins to help.
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma 8): Z-Team inspirational speech
- (Sonar exclusive): Ease nerves with a Red Ring Roast
- (Coupe exclusive): Host a last minute combat training
Outcome (Past Choice): Robert convinces Waterboy or Phenomaman to join.
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
- (Combat 10): Attack it with everything you’ve got
- (Vigor 10): Break off the Red Ring collar
- Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman exclusive): You know them right?
- (Charisma 6): Rally them against the real enemy
- (Intellect 6): Reason with them
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- Lockdown (Hacking Sequence):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- Use the passcode at the locked spot to reach electricity.
- Bring electricity to the top left Build Path, creating a path down on the top right.
- Grab second electricity, bring it to the bottom right, place it to create a path to the center.
- Use the center Build Path spot to create a path downwards.
- Grab electricity from the right, bring it to the center double-lightbulb spot.
- Grab top electricity, bring it to the center lightbulb spot.
- Place both electricity to exit.
Weakening Sonar/Coupe: Complete calls when they blink red to weaken the Red Ring (HP bar top right). Reaching 0 HP ends the shift. Saving the city allows the ex-team member to rejoin later; losing does not.
- The Torrance Terrors (Vigor goal: 8): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- Eastside Gang (Vigor goal: 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- Defeat Mister Fister (Combat restriction: 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- Defeat SmileMore (Charisma restriction: 9): Sonar OR Prism [Intellect and Charisma]
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- (Combat 8): Aid them in the fight
- (Mobility 7): Move them to safety
- (Charisma 7): Convince them to turn back
Post-Cutscene: Heroes have less travel time but higher injury risk. Use special items and Malevola/Waterboy for healing.
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy exclusive): Get wet
- (Flambae exclusive): Get hot
- (Intellect 8): Get smart
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman exclusive): Send the bomb into space
- (Golem exclusive): Absorb the blast
- (Mobility 8): Run it to the ocean
- (Requires 1 Intellect): Yellow
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- Get to the Chopper (Combat goal: 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate right to a dead end, then left to another, then right to the Build path.
- Reach the second dead end, cross the invisible spot (avoid Antivirus).
- Go over the Antivirus to the next dead end, cross the invisible spot.
- Controls reverse (up=down, left=right). Go top right, use Build spot with reversed sequence: Up, Left, Left, Right.
- Go to bottom right Build path, complete reversed sequence: Left, Right, Up, Up.
- Go to final Build spot (jump invisible spot), complete reversed sequence: Right, Left.
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