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Minsc & Boo: The Ranger and the Hamster
Synergy

Minsc & Boo: The Ranger and the Hamster

Complete walkthrough for Dispatch Episode 8: Synergy, detailing hero assignments for each job, hacking sequences, and outcomes to help you save the city and earn achievements.

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Complete walkthrough for Dispatch Episode 8: Synergy, detailing hero assignments for each job, hacking sequences, and outcomes to help you save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: Choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay.
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may also be present.
  3. 3
    Hero Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, juke the Antivirus, and use paths to trap it.
  8. 8
    Complete upper and bottom Build paths to create a path west and restore the path up.
  9. 9
    Grab electricity to destroy the Antivirus.
  10. 10
    Go to the Tracker spot and find both calibration spots (middle right, top right).
  11. 11
    Hero Assignments (Continued):
    • Rescue Flambae: Golem (Mobility and Vigor)
  12. 12
    Help Brainbook: Prism (Intellect)
  13. 13
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Avoid the Antivirus.
  15. 15
    Find the first frequency on the top left.
  16. 16
    Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  20. 20
    Outcome (Past Choice - Invisigal): If you defended Invisigal in Retrospective, she rejoins to help.
  21. 21
    Hero Assignments (Continued):
    • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8, Sonar exclusive, or Coupe exclusive)
  22. 22
    Outcome (Past Choice - Robert): Robert convinces Waterboy or Phenomaman to join.
  23. 23
    Hero Assignments (Continued):
    • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10, Vigor 10)
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (Phenomaman exclusive)
  25. 25
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  26. 26
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  27. 27
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  28. 28
    Lockdown (Hacking Sequence):
    • Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
  29. 29
    Use the passcode to reach electricity, then bring it to the top left Build Path.
  30. 30
    Grab second electricity, bring it to the bottom right, and create a path to the center.
  31. 31
    Use the center Build Path downwards.
  32. 32
    Grab right-side electricity, bring it to the center double-lightbulb spot.
  33. 33
    Grab top electricity, bring it to the center lightbulb spot.
  34. 34
    Exit once both electricity are placed.
  35. 35
    Weakening Sonar/Coupe: Complete calls when they blink red to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows the ex-team member to rejoin later.
  36. 36
    Hero Assignments (Continued):
    • The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
  37. 37
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  38. 38
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  39. 39
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  40. 40
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  41. 41
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  42. 42
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  43. 43
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  44. 44
    Defeat Mister Fister (Don’t exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
  45. 45
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  46. 46
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  47. 47
    Defeat SmileMore (Don’t exceed Charisma 9): Sonar OR Prism (Intellect and Charisma)
  48. 48
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma - Aid fight [Combat 8], Move to safety [Mobility 7], or Convince to turn back [Charisma 7])
  49. 49
    Post-Cutscene: Heroes may get injured; use special items and Malevola/Waterboy for healing.
  50. 50
    Hero Assignments (Continued):
    • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  51. 51
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  52. 52
    Entrapment: Sonar/Prism (Intellect) OR Waterboy (Waterboy exclusive) OR Flambae (Flambae exclusive)
  53. 53
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  54. 54
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility - Yellow [Intellect 1], Phenomaman exclusive, Golem exclusive, or Mobility 8)
  55. 55
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  56. 56
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
  57. 57
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate dead ends and Build paths, avoiding the Antivirus.
  58. 58
    Controls will be reversed (up is down, left is right) in a section. Use reversed Build spots (Up, Left, Left, Right).
  59. 59
    Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
  60. 60
    Complete the final Build spot with reversed sequence (Right, Left).

Tips:

  • Pay attention to Charisma, Combat, Intellect, Mobility, and Vigor goals for XP boosts.
  • Hacking sequences are timed and require careful navigation and path creation.
  • Failure to complete calls results in City HP loss, potentially leading to a game over.
  • Completing the

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