Complete walkthrough for The Goblin King episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.
Walkthrough
- 1Dialogue Choices: At the start, choose dialogue for Blazer: 'Go', 'Just come back' (+Blonde Blazer relationship), or 'Stay'.
- 2Initial Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate Build paths, lure and trap the Antivirus.
- 8Build paths west and north, destroy the Antivirus.
- 9Locate both calibration spots on the middle-right and top-right.
- 10Rescue Flambae: Golem [Mobility, Vigor]
- 11Help Brainbook: Prism [Intellect]
- 12Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Avoid the Antivirus.
- 14Find the first frequency top-left.
- 15Use Build paths to lure and trap the Antivirus for the second frequency top-right.
- 16Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 17S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 18Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 19Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- Charisma 8: Z-Team speech
- 20Sonar exclusive: Red Ring Roast
- 21Coupe exclusive: Combat training
- 22Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
- Attack with everything [Combat 10]
- 23Break Red Ring collar [Vigor 10]
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman
- Phenomaman exclusive: You know them?
- 25Charisma 6: Rally against enemy
- 26Intellect 6: Reason with them
- 27Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 28Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 29The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 30Lockdown (Timed Hacking Sequence):
- Use Build paths to reach passcode (Left, Left, Right, Up).
- 31Use passcode, reach electricity, bring it to Build Path top-right.
- 32Grab second electricity, bring it to center.
- 33Use center Build Path downwards.
- 34Bring electricity from right to center double-lightbulb spot.
- 35Bring top-right electricity to center lightbulb spot.
- 36Exit.
- 37WEAKENING SONAR/COUPE: Complete calls to lower Red Ring HP bar to 0. This ends the shift. Saving the city unlocks future choices.
- 38The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
- 39Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 40S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 41Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 42Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 43Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 44Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 45Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 46Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 47Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 48Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 49Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect, Charisma]
- 50Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]
- Aid fight [Combat 8]
- 51Move to safety [Mobility 7]
- 52Convince to turn back [Charisma 7]
- 53Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 54We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 55Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- Waterboy exclusive: Get wet
- 56Flambae exclusive: Get hot
- 57Intellect 8: Get smart
- 58Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 59S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- Phenomaman exclusive: Send bomb into space
- 60Golem exclusive: Absorb blast
- 61Mobility 8: Run to ocean
- 62Intellect 1: Yellow
- 63Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 64Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
- 65Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and Build paths.
- 66Cross invisible spots, avoid Antivirus.
- 67Controls reverse; use reversed Build path sequences (Up, Left, Left, Right).
- 68Use reversed Build path sequence (Left, Right, Up, Up).
- 69Use final Build path with reversed sequence (Right, Left, Up, Up, Down, Right).
- 70Exit.
Tips
- Failure on calls results in City HP loss; prevent it to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during high-risk injury missions.
- Dialogue choices can affect character relationships and future options.
- Saving the city unlocks the option for an ex-team member to rejoin.
- Failing to save the city removes this option.
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