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The Goblin King — Synergy Walkthrough
Synergy

The Goblin King — Synergy Walkthrough

Complete walkthrough for The Goblin King episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.

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Complete walkthrough for The Goblin King episode in Synergy, detailing hero assignments, hacking sequences, and outcomes for every mission.

Walkthrough
  1. 1
    Dialogue Choices: At the start, choose dialogue for Blazer: 'Go', 'Just come back' (+Blonde Blazer relationship), or 'Stay'.
  2. 2
    Initial Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate Build paths, lure and trap the Antivirus.
  8. 8
    Build paths west and north, destroy the Antivirus.
  9. 9
    Locate both calibration spots on the middle-right and top-right.
  10. 10
    Rescue Flambae: Golem [Mobility, Vigor]
  11. 11
    Help Brainbook: Prism [Intellect]
  12. 12
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Avoid the Antivirus.
  14. 14
    Find the first frequency top-left.
  15. 15
    Use Build paths to lure and trap the Antivirus for the second frequency top-right.
  16. 16
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  17. 17
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  18. 18
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  19. 19
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • Charisma 8: Z-Team speech
  20. 20
    Sonar exclusive: Red Ring Roast
  21. 21
    Coupe exclusive: Combat training
  22. 22
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
    • Attack with everything [Combat 10]
  23. 23
    Break Red Ring collar [Vigor 10]
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman
    • Phenomaman exclusive: You know them?
  25. 25
    Charisma 6: Rally against enemy
  26. 26
    Intellect 6: Reason with them
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  30. 30
    Lockdown (Timed Hacking Sequence):
    • Use Build paths to reach passcode (Left, Left, Right, Up).
  31. 31
    Use passcode, reach electricity, bring it to Build Path top-right.
  32. 32
    Grab second electricity, bring it to center.
  33. 33
    Use center Build Path downwards.
  34. 34
    Bring electricity from right to center double-lightbulb spot.
  35. 35
    Bring top-right electricity to center lightbulb spot.
  36. 36
    Exit.
  37. 37
    WEAKENING SONAR/COUPE: Complete calls to lower Red Ring HP bar to 0. This ends the shift. Saving the city unlocks future choices.
  38. 38
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  39. 39
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  40. 40
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  41. 41
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  42. 42
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  43. 43
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  44. 44
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  45. 45
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  46. 46
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  47. 47
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  48. 48
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  49. 49
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect, Charisma]
  50. 50
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]
    • Aid fight [Combat 8]
  51. 51
    Move to safety [Mobility 7]
  52. 52
    Convince to turn back [Charisma 7]
  53. 53
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  54. 54
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  55. 55
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • Waterboy exclusive: Get wet
  56. 56
    Flambae exclusive: Get hot
  57. 57
    Intellect 8: Get smart
  58. 58
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  59. 59
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • Phenomaman exclusive: Send bomb into space
  60. 60
    Golem exclusive: Absorb blast
  61. 61
    Mobility 8: Run to ocean
  62. 62
    Intellect 1: Yellow
  63. 63
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  64. 64
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  65. 65
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and Build paths.
  66. 66
    Cross invisible spots, avoid Antivirus.
  67. 67
    Controls reverse; use reversed Build path sequences (Up, Left, Left, Right).
  68. 68
    Use reversed Build path sequence (Left, Right, Up, Up).
  69. 69
    Use final Build path with reversed sequence (Right, Left, Up, Up, Down, Right).
  70. 70
    Exit.
Tips
  • Failure on calls results in City HP loss; prevent it to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during high-risk injury missions.
  • Dialogue choices can affect character relationships and future options.
  • Saving the city unlocks the option for an ex-team member to rejoin.
  • Failing to save the city removes this option.

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