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Ranged Weapons
Synergy

Ranged Weapons

Master Synergy's ranged combat! This guide details effective ranged weapon strategies and character choices for various missions in Dispatch Episode 8.

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Master Synergy's ranged combat! This guide details effective ranged weapon strategies and character choices for various missions in Dispatch Episode 8.

This guide section focuses on effective use of ranged combat and characters in Synergy. While the source text doesn't explicitly detail specific 'ranged weapons' in terms of item descriptions or stats, it outlines numerous missions and the recommended heroes or character abilities needed to succeed. Success in many of these missions relies on strategic positioning, utilizing character skills, and sometimes employing timed hacking sequences. The following breaks down missions and suggests character roles that would typically involve ranged capabilities or support.

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker: Hacking Sequence involving luring and trapping an antivirus.
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility]
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking Sequence involving avoiding an antivirus and using build paths to find frequencies.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Success depends on Charisma, Sonar's Red Ring Roast, or Coupe's combat training.
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]. Options include attacking with everything or breaking a collar.
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options include rallying or reasoning.
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown: Hacking Sequence involving navigating paths and using electricity to unlock exits.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run: Flambae OR Golem OR Invisigal [Mobility]
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility]
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore: Sonar OR Prism [Intellect and Charisma]
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]. Options include aiding in fight, moving to safety, or convincing them to turn back.
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options include Waterboy's exclusive, Flambae's exclusive, or using Intellect.
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options include Phenomaman's exclusive, Golem's exclusive, or using Mobility.
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  • Defeat Mindf*cker: Hacking Sequence involving reversed controls and navigating invisible spots.

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