Navigate Dispatch Episode 8: Synergy with our comprehensive guide. Discover hero assignments, walkthroughs for timed hacking sequences, and strategies for every mission.
This guide covers the unique items and hero assignments for Dispatch Episode 8: Synergy. It details the heroes needed for each job, strategies for timed hacking sequences, and outcomes based on past choices.
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Charisma goal of 7 for XP boost)
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker: Hacking Sequence (Timed) - involves navigating an antivirus using Build paths. Requires finding two calibration spots.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility, Combat goal of 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking Sequence (Timed) - involves avoiding an antivirus and finding frequencies using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor, Requires 10 Combat or 10 Vigor)
- Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Intellect 6)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- Lockdown: Hacking Sequence (Timed) - involves using Build paths and a passcode (Left, Left, Right, Up) to reach electricity and exit.
- Weakening Sonar/Coupe: Completing calls weakens the Red Ring (HP bar). Ends the shift when HP is 0.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor, Vigor goal of 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor, Vigor goal of 8 for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, Don’t go over Combat 6, Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Intellect and Charisma, Don’t go over Charisma 9)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor or Mobility or Charisma, Requires Combat 8, Mobility 7, or Charisma 7)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, Requires Intellect 8)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility, Yellow, Requires 1 Intellect)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect, Combat goal of 8 for XP boost)
- Defeat Mindf*cker: Hacking Sequence (Timed) - involves navigating reversed controls and invisible spots using Build paths.
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