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Bounties & Contracts
Synergy

Bounties & Contracts

Navigate Synergy's Bounties & Contracts with this comprehensive walkthrough. Discover hero assignments, mission details, and hacking sequences to save the city.

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Navigate Synergy's Bounties & Contracts with this comprehensive walkthrough. Discover hero assignments, mission details, and hacking sequences to save the city.

Walkthrough
  1. 1
    Initial Dialogue: Choose a dialogue option for Blazer (choices remembered).
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
  3. 3
    Mission Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem (Mobility)
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Timed Hacking): Navigate Build paths to evade and destroy an antivirus, then find two calibration spots.
  9. 9
    Rescue Flambae: Golem (Mobility and Vigor)
  10. 10
    Help Brainbook: Prism (Intellect)
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking): Avoid an antivirus, find frequencies using Build paths.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  16. 16
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma or Sonar/Coupe exclusives)
  17. 17
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor; use 'Attack with everything' or 'Break off collar' options)
  18. 18
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Charisma or Intellect; use Phenomaman exclusive or Charisma/Intellect options)
  19. 19
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  20. 20
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  21. 21
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  22. 22
    Lockdown (Hacking): Navigate Build paths and use electricity to unlock the exit.
  23. 23
    Weakening Sonar/Coupe: Repeatedly address blinking red calls to reduce Red Ring HP to 0.
  24. 24
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  25. 25
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  26. 26
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  27. 27
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  28. 28
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  29. 29
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  30. 30
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility - no consequences)
  31. 31
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  32. 32
    Defeat Mister Fister: Punch Up OR Malevola (Combat 6 restriction; Combat, Vigor, Mobility)
  33. 33
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  34. 34
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  35. 35
    Defeat SmileMore: Sonar OR Prism (Charisma 9 restriction; Intellect and Charisma)
  36. 36
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; use Combat, Mobility, or Charisma options)
  37. 37
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  38. 38
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  39. 39
    Entrapment: Sonar/Prism OR Waterboy OR Flambae (Intellect, Waterboy, or Flambae exclusives)
  40. 40
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  41. 41
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; use Phenomaman, Golem, or Mobility options)
  42. 42
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  43. 43
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; Vigor, Mobility, and Intellect)
  44. 44
    Defeat Mindf*cker (Timed Hacking): Navigate reversed controls and Build paths to reach the exit.
Tips
  • Failing calls results in losing City HP; avoid letting it reach zero to save the city and earn an achievement.
  • Some choices, like defending Invisigal, can lead to her rejoining the team later.
  • Use special items and heroes like Malevola and Waterboy for healing during shifts where heroes are at high risk of injury.
  • Completing certain missions can unlock exclusive dialogue or actions for specific heroes.
  • Pay attention to stat restrictions (e.g., Combat, Charisma) for certain missions to avoid penalties or optimize outcomes.

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