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The Iron Throne — Synergy Walkthrough
Synergy

The Iron Throne — Synergy Walkthrough

Complete walkthrough for The Iron Throne mission in Synergy, including hero assignments, mission objectives, and strategies for hacking sequences and boss fights.

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Complete walkthrough for The Iron Throne mission in Synergy, including hero assignments, mission objectives, and strategies for hacking sequences and boss fights.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer (Go, Just come back, Stay). You start with Prism, Golem, and Punch Up.
  2. 2
    Hero Assignments & Objectives:
    • Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  4. 4
    Capture Experiment 1067: Golem [Mobility]
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  7. 7
    Lure Antivirus to the upper section, then loop back to cut the path.
  8. 8
    Complete the upper Build path, then the bottom to restore the path west.
  9. 9
    Destroy the Antivirus by grabbing electricity.
  10. 10
    Proceed to the Tracker spot and find both calibration spots (middle right, top right).
  11. 11
    Rescue Flambae: Golem [Mobility, Vigor]
  12. 12
    Help Brainbook: Prism [Intellect]
  13. 13
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  15. 15
    Find the first frequency top left.
  16. 16
    Use Build paths to lure and trap the Antivirus to reach the second frequency top right.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  20. 20
    Outcome (Past Choice - Invisigal): If Invisigal was not cut, she rejoins to help.
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe exclusives)
  22. 22
    Outcome (Past Choice - Waterboy/Phenomaman): Waterboy or Phenomaman joins the team.
  23. 23
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor] (Use Combat 10 or Vigor 10 options)
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman (Use Phenomaman, Charisma 6, or Intellect 6 options)
  25. 25
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  26. 26
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  27. 27
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  28. 28
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
  29. 29
    Use passcode to reach electricity, bring it to the top left Build Path.
  30. 30
    Create a path down top right, grab second electricity, place in the center.
  31. 31
    Use center Build Path downwards.
  32. 32
    Grab electricity from the right, bring to the center double-lightbulb spot.
  33. 33
    Grab top electricity, bring to the center lightbulb spot.
  34. 34
    Place both electricity to exit.
  35. 35
    Weakening Sonar/Coupe: Complete calls as they blink red to lower the Red Ring HP bar to 0. This ends the shift. Saving the city unlocks future options.
  36. 36
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
  37. 37
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  38. 38
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  39. 39
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
  40. 40
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  41. 41
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  42. 42
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  43. 43
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  44. 44
    Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
  45. 45
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  46. 46
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  47. 47
    Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
  48. 48
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma] (Use Combat 8, Mobility 7, or Charisma 7 options)
  49. 49
    Post-Cutscene Healing: Use special items, Malevola, or Waterboy to heal heroes due to high injury risk.
  50. 50
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  51. 51
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  52. 52
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Use Waterboy, Flambae, or Intellect 8 exclusives)
  53. 53
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  54. 54
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Answer: Yellow [Intellect 1]; use Phenomaman, Golem, or Mobility 8 options)
  55. 55
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  56. 56
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Reach Combat 8 for XP boost)
  57. 57
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate to the Build path at the right dead end.
  58. 58
    Cross invisible spots, going over the Antivirus.
  59. 59
    Controls are reversed; use the top right Build spot (Up, Left, Left, Right).
  60. 60
    Use the bottom right Build path (Left, Right, Up, Up).
  61. 61
    Use the final Build spot (Right, Left, Up, Up, Down, Right) to exit.

Tips:

  • Failure to complete calls results in City HP loss; avoid letting it reach zero to earn an achievement.
  • Some choices, like dialogue options for Blazer and past decisions regarding Invisigal, affect later events and available heroes.
  • Hacking sequences are timed and often involve navigating hazards like Antivirus units and using Build paths strategically.
  • Pay attention to hero stat requirements (e.g., Intellect, Vigor, Mobility, Charisma, Combat) for specific calls.
  • Certain calls have restrictions (e.g., Combat 6, Charisma 9) that must not be exceeded.
  • Special items and specific heroes (Malevola, Waterboy) are useful for healing in later stages of the shift.
  • The

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