Complete walkthrough for The Iron Throne mission in Synergy, including hero assignments, mission objectives, and strategies for hacking sequences and boss fights.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer (Go, Just come back, Stay). You start with Prism, Golem, and Punch Up.
- 2Hero Assignments & Objectives:
- Return to Crypto Night: Punch Up
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 4Capture Experiment 1067: Golem [Mobility]
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 7Lure Antivirus to the upper section, then loop back to cut the path.
- 8Complete the upper Build path, then the bottom to restore the path west.
- 9Destroy the Antivirus by grabbing electricity.
- 10Proceed to the Tracker spot and find both calibration spots (middle right, top right).
- 11Rescue Flambae: Golem [Mobility, Vigor]
- 12Help Brainbook: Prism [Intellect]
- 13Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 15Find the first frequency top left.
- 16Use Build paths to lure and trap the Antivirus to reach the second frequency top right.
- 17Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 20Outcome (Past Choice - Invisigal): If Invisigal was not cut, she rejoins to help.
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe exclusives)
- 22Outcome (Past Choice - Waterboy/Phenomaman): Waterboy or Phenomaman joins the team.
- 23Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor] (Use Combat 10 or Vigor 10 options)
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman (Use Phenomaman, Charisma 6, or Intellect 6 options)
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 26Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 28Lockdown (Timed Hacking Sequence):
- Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
- 29Use passcode to reach electricity, bring it to the top left Build Path.
- 30Create a path down top right, grab second electricity, place in the center.
- 31Use center Build Path downwards.
- 32Grab electricity from the right, bring to the center double-lightbulb spot.
- 33Grab top electricity, bring to the center lightbulb spot.
- 34Place both electricity to exit.
- 35Weakening Sonar/Coupe: Complete calls as they blink red to lower the Red Ring HP bar to 0. This ends the shift. Saving the city unlocks future options.
- 36The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 37Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 38S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 39Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 40Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 41Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 42Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 43Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 44Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
- 45Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 46Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 47Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
- 48Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma] (Use Combat 8, Mobility 7, or Charisma 7 options)
- 49Post-Cutscene Healing: Use special items, Malevola, or Waterboy to heal heroes due to high injury risk.
- 50Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 51We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 52Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Use Waterboy, Flambae, or Intellect 8 exclusives)
- 53Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 54S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Answer: Yellow [Intellect 1]; use Phenomaman, Golem, or Mobility 8 options)
- 55Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 56Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Reach Combat 8 for XP boost)
- 57Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to the Build path at the right dead end.
- 58Cross invisible spots, going over the Antivirus.
- 59Controls are reversed; use the top right Build spot (Up, Left, Left, Right).
- 60Use the bottom right Build path (Left, Right, Up, Up).
- 61Use the final Build spot (Right, Left, Up, Up, Down, Right) to exit.
Tips:
- Failure to complete calls results in City HP loss; avoid letting it reach zero to earn an achievement.
- Some choices, like dialogue options for Blazer and past decisions regarding Invisigal, affect later events and available heroes.
- Hacking sequences are timed and often involve navigating hazards like Antivirus units and using Build paths strategically.
- Pay attention to hero stat requirements (e.g., Intellect, Vigor, Mobility, Charisma, Combat) for specific calls.
- Certain calls have restrictions (e.g., Combat 6, Charisma 9) that must not be exceeded.
- Special items and specific heroes (Malevola, Waterboy) are useful for healing in later stages of the shift.
- The
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