Navigate the 'Race & Origin' section of the Synergy walkthrough. Learn about hero choices, mission objectives, and critical decisions for success in Episode 8.
This guide covers the 'Race & Origin' aspects of Dispatch Episode 8: Synergy. It details the initial dialogue choices, the heroes available for each job, and the specific requirements or strategies for completing various missions. Special attention is given to timed hacking sequences and the consequences of failing calls, including potential loss of City HP and achievement unlocks.
Initial Choices:
- Dialogue options for Blazer: Go, Just come back (+ relationship with Blonde Blazer), Stay.
Hero Assignments & Mission Details:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma goal 7): Prism
- Capture Experiment 1067: Golem [Mobility]
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an Antivirus using Build paths to find two calibration spots.
- Rescue Flambae: Golem [Mobility and Vigor]
- Help Brainbook: Prism [Intellect]
- Shopping Spree (Combat goal 6): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid an Antivirus, find frequencies using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (requires Charisma 8, Sonar exclusive, or Coupe exclusive)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor] (requires 10 Combat or 10 Vigor)
- Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Phenomaman exclusive, requires Charisma 6, or Intellect 6)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- Lockdown (Timed Hacking Sequence): Navigate Build paths and use electricity to unlock the exit.
City HP & Achievements:
- Failing calls results in losing City HP. Preventing it from reaching zero saves the city and earns an achievement.
- Saving the city allows an ex-team member to rejoin later.
Mid-Shift Missions:
- WEAKENING SONAR/COUPE: Repeatedly complete calls to reduce Red Ring HP to 0 to end the shift.
- The Torrance Terrors (Vigor goal 8): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- Eastside Gang (Vigor goal 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Coffee Run (no consequences): Flambae OR Golem OR Invisigal [Mobility]
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma] (requires Combat 8, Mobility 7, or Charisma 7)
Late-Shift Missions:
- Heroes have a high risk of injuries; use special items and Malevola/Waterboy for healing.
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Intellect 8)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (requires Intellect 1, Phenomaman exclusive, Golem exclusive, or Mobility 8)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- Get to the Chopper (Combat goal 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.
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