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The Scroll of Protection — Synergy Walkthrough
Synergy

The Scroll of Protection — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, hacking sequences, and outcomes for each mission to help you save the city.

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Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, hacking sequences, and outcomes for each mission to help you save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include "Go," "Just come back" (+ relationship with Blonde Blazer), or "Stay."
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Mission Assignments & Notes:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem [someone with Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Follow the Build path down and right towards the Antivirus. Juke it and use the Build path behind it.
  8. 8
    Lure the Antivirus to the upper section, then loop back down to interact with the bottom Build path. Cut the path to trap the Antivirus.
  9. 9
    Complete the upper Build path quickly to create a path west. Restore the path leading up via the bottom Build path. Juke the Antivirus while grabbing electricity to destroy it.
  10. 10
    After destroying the Antivirus, use the third Build path to reach the Tracker spot.
  11. 11
    Find both calibration spots: one on the middle right, the second on the top right.
  12. 12
    Rescue Flambae: Golem [Mobility and Vigor]
  13. 13
    Help Brainbook: Prism [Intellect]
  14. 14
    Shopping Spree: Punch Up AND Flambae OR Golem [someone with Vigor and Mobility] (Reach Combat goal of 6 for XP boost)
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoiding the Antivirus.
  16. 16
    First frequency is top left.
  17. 17
    Second frequency is top right. Use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [someone with Mobility]
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [someone with Intellect]
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [someone with Mobility and Vigor]
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team inspirational speech [Requires Charisma 8])
  22. 22
    (Sonar: Red Ring Roast [Sonar exclusive])
  23. 23
    (Coupe: Combat training [Coupe exclusive])
  24. 24
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [someone with Combat and Vigor]
    • (Attack with everything [Requires 10 Combat])
  25. 25
    (Break off Red Ring collar [Requires 10 Vigor])
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [someone with Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them? [Phenomaman exclusive])
  27. 27
    (Charisma/Intellect: Rally against enemy [Requires Charisma 6], or Reason with them [Requires Intellect 6])
  28. 28
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [someone with Mobility]
  29. 29
    Escape Artist: Phenomaman OR Golem OR Invisigal [someone with Mobility and Vigor]
  30. 30
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [someone with Mobility, Vigor, and Combat]
  31. 31
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
  32. 32
    Return to the locked spot, use the passcode, and reach the electricity.
  33. 33
    Bring electricity to the top left, use the Build Path to create a path down on the top right.
  34. 34
    Grab the second electricity, bring it to the bottom right, and place it to create a path to the center.
  35. 35
    Use the center Build Path to create a path downwards.
  36. 36
    Grab the electricity on the right, bring it to the center double-lightbulb spot.
  37. 37
    Grab the top right electricity, bring it to the center lightbulb spot.
  38. 38
    Once both are placed, reach the exit.
  39. 39
    Weakening Sonar/Coupe: This call will pop up multiple times. Completing it weakens the Red Ring (HP bar in the top right). End the shift when the bar reaches 0. Saving the city allows an ex-team member to rejoin later; losing removes this option.
  40. 40
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [someone with Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [someone with Intellect, Charisma, and Vigor]
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [someone with Intellect]
  43. 43
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [someone with Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [someone with Mobility and Vigor]
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [someone with Combat and Vigor]
  46. 46
    Coffee Run: Flambae OR Golem OR Invisigal [someone with Mobility] (No consequences if not completed)
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [someone with Intellect, Mobility, and Combat]
  48. 48
    Defeat Mister Fister: Punch Up OR Malevola [someone with Combat and Vigor, and a little Mobility] (Don’t go over Combat restriction of 6)
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [someone with Vigor]
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [someone with Vigor and Mobility]
  51. 51
    Defeat SmileMore: Sonar OR Prism [someone with Intellect and Charisma] (Don’t go over Charisma restriction of 9)
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [someone with Vigor or Mobility or Charisma]
    • (Aid them in fight [Requires Combat 8])
  53. 53
    (Move them to safety [Requires Mobility 7])
  54. 54
    (Convince them to turn back [Requires Charisma 7])
  55. 55
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [someone with Mobility, Combat, and Vigor]
  56. 56
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [someone with Combat and Mobility]
  57. 57
    Entrapment: Sonar/Prism [someone with Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  58. 58
    (Flambae: Get hot [Flambae exclusive])
  59. 59
    (Intellect: Get smart [Requires Intellect 8])
  60. 60
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [someone with Mobility and Vigor]
  61. 61
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [someone with Mobility]
    • (Phenomaman: Send bomb into space [Phenomaman exclusive])
  62. 62
    (Golem: Absorb blast [Golem exclusive])
  63. 63
    (Mobility: Run to ocean [Requires Mobility 8])
  64. 64
    (Correct answer: Yellow [Requires 1 Intellect])
  65. 65
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [someone with Vigor and Mobility]
  66. 66
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [someone with Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost)
  67. 67
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Go right to a dead end, then left to another dead end. Go right to the Build path.
  68. 68
    Reach the second dead end, cross the invisible spot (Antivirus ahead).
  69. 69
    Go over the Antivirus to the next dead end, continue over the invisible spot.
  70. 70
    On the right side, controls are reversed. Use the top right Build spot (reversed: Up, Left, Left, Right).
  71. 71
    Use the bottom right Build path (reversed sequence: Left, Right, Up, Up).
  72. 72
    Use the final Build spot (jumping over invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to reach the exit.
Tips
  • Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during missions where heroes are at high risk of injury.
  • Pay attention to character-specific abilities and stat requirements for optimal mission success.

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