Complete walkthrough for Synergy's Dispatch Episode 8, detailing hero assignments, hacking sequences, and outcomes for each mission to help you save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include "Go," "Just come back" (+ relationship with Blonde Blazer), or "Stay."
- 2Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Mission Assignments & Notes:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
- 5Capture Experiment 1067: Golem [someone with Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Follow the Build path down and right towards the Antivirus. Juke it and use the Build path behind it.
- 8Lure the Antivirus to the upper section, then loop back down to interact with the bottom Build path. Cut the path to trap the Antivirus.
- 9Complete the upper Build path quickly to create a path west. Restore the path leading up via the bottom Build path. Juke the Antivirus while grabbing electricity to destroy it.
- 10After destroying the Antivirus, use the third Build path to reach the Tracker spot.
- 11Find both calibration spots: one on the middle right, the second on the top right.
- 12Rescue Flambae: Golem [Mobility and Vigor]
- 13Help Brainbook: Prism [Intellect]
- 14Shopping Spree: Punch Up AND Flambae OR Golem [someone with Vigor and Mobility] (Reach Combat goal of 6 for XP boost)
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoiding the Antivirus.
- 16First frequency is top left.
- 17Second frequency is top right. Use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
- 18Rescue Sonar/Coupe: Flambae OR Golem [someone with Mobility]
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [someone with Intellect]
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [someone with Mobility and Vigor]
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team inspirational speech [Requires Charisma 8])
- 22(Sonar: Red Ring Roast [Sonar exclusive])
- 23(Coupe: Combat training [Coupe exclusive])
- 24Return of the Kaiju: Punch UP/Malevola AND Phenomaman [someone with Combat and Vigor]
- (Attack with everything [Requires 10 Combat])
- 25(Break off Red Ring collar [Requires 10 Vigor])
- 26Witch Hunt: Prism/Punch Up/Sonar [someone with Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 27(Charisma/Intellect: Rally against enemy [Requires Charisma 6], or Reason with them [Requires Intellect 6])
- 28Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [someone with Mobility]
- 29Escape Artist: Phenomaman OR Golem OR Invisigal [someone with Mobility and Vigor]
- 30The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [someone with Mobility, Vigor, and Combat]
- 31Lockdown (Timed Hacking Sequence):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- 32Return to the locked spot, use the passcode, and reach the electricity.
- 33Bring electricity to the top left, use the Build Path to create a path down on the top right.
- 34Grab the second electricity, bring it to the bottom right, and place it to create a path to the center.
- 35Use the center Build Path to create a path downwards.
- 36Grab the electricity on the right, bring it to the center double-lightbulb spot.
- 37Grab the top right electricity, bring it to the center lightbulb spot.
- 38Once both are placed, reach the exit.
- 39Weakening Sonar/Coupe: This call will pop up multiple times. Completing it weakens the Red Ring (HP bar in the top right). End the shift when the bar reaches 0. Saving the city allows an ex-team member to rejoin later; losing removes this option.
- 40The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [someone with Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [someone with Intellect, Charisma, and Vigor]
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [someone with Intellect]
- 43Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [someone with Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [someone with Mobility and Vigor]
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [someone with Combat and Vigor]
- 46Coffee Run: Flambae OR Golem OR Invisigal [someone with Mobility] (No consequences if not completed)
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [someone with Intellect, Mobility, and Combat]
- 48Defeat Mister Fister: Punch Up OR Malevola [someone with Combat and Vigor, and a little Mobility] (Don’t go over Combat restriction of 6)
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [someone with Vigor]
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [someone with Vigor and Mobility]
- 51Defeat SmileMore: Sonar OR Prism [someone with Intellect and Charisma] (Don’t go over Charisma restriction of 9)
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [someone with Vigor or Mobility or Charisma]
- (Aid them in fight [Requires Combat 8])
- 53(Move them to safety [Requires Mobility 7])
- 54(Convince them to turn back [Requires Charisma 7])
- 55Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [someone with Mobility, Combat, and Vigor]
- 56We Meet Again: Flambae/Malevola/Coupe/Invisigal [someone with Combat and Mobility]
- 57Entrapment: Sonar/Prism [someone with Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 58(Flambae: Get hot [Flambae exclusive])
- 59(Intellect: Get smart [Requires Intellect 8])
- 60Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [someone with Mobility and Vigor]
- 61S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [someone with Mobility]
- (Phenomaman: Send bomb into space [Phenomaman exclusive])
- 62(Golem: Absorb blast [Golem exclusive])
- 63(Mobility: Run to ocean [Requires Mobility 8])
- 64(Correct answer: Yellow [Requires 1 Intellect])
- 65Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [someone with Vigor and Mobility]
- 66Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [someone with Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost)
- 67Defeat Mindf*cker (Timed Hacking Sequence):
- Go right to a dead end, then left to another dead end. Go right to the Build path.
- 68Reach the second dead end, cross the invisible spot (Antivirus ahead).
- 69Go over the Antivirus to the next dead end, continue over the invisible spot.
- 70On the right side, controls are reversed. Use the top right Build spot (reversed: Up, Left, Left, Right).
- 71Use the bottom right Build path (reversed sequence: Left, Right, Up, Up).
- 72Use the final Build spot (jumping over invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to reach the exit.
Tips
- Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during missions where heroes are at high risk of injury.
- Pay attention to character-specific abilities and stat requirements for optimal mission success.
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