Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, strategies for hacking sequences, and outcomes for every mission to save the city.
This guide covers Dispatch Episode 8: Synergy. After initial cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Some dialogue choices with Blazer will be remembered. Note that failing calls will decrease City HP, and reaching zero results in losing the city and an achievement.
Missions and Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order (Reach Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem [Mobility]
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an Antivirus using Build paths. Find two calibration spots on the middle right and top right.
- Rescue Flambae: Golem [Mobility and Vigor]
- Help Brainbook: Prism [Intellect]
- Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid an Antivirus. Find frequencies on the top left and top right using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech [Charisma 8], Red Ring Roast [Sonar exclusive], or combat training [Coupe exclusive].
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack [Combat 10] or Break collar [Vigor 10].
- Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally [Charisma 6], or Reason [Intellect 6].
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- Lockdown (Timed Hacking Sequence): Navigate Build paths and electricity puzzles to reach the exit.
Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
Further Missions:
- The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, and Mobility]
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid [Combat 8], Move to safety [Mobility 7], or Convince [Charisma 7].
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart [Intellect 8].
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Correct answer: Yellow [Intellect 1]. Options: Send to space [Phenomaman exclusive], Absorb blast [Golem exclusive], or Run to ocean [Mobility 8].
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.
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