Complete walkthrough for Synergy Episode 8, detailing hero assignments for each job, hacking sequences, and boss fight strategies to save the city and earn achievements.
This guide covers Dispatch Episode 8: Synergy. After the initial cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up, with the possibility of Invisigal being absent. Dialogue choices for Blazer can affect relationships.
Key Missions and Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- Capture Experiment 1067: Golem (with Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Involves navigating an Antivirus using Build paths, finding calibration spots.
- Rescue Flambae: Golem (with Mobility and Vigor)
- Help Brainbook: Prism (with Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid an Antivirus, find frequencies using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem (with Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (with Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (with Mobility and Vigor)
Outcomes and Further Missions:
Past choices may lead to Invisigal rejoining. Missions like 'Help Sweetalker', 'Return of the Kaiju', 'Witch Hunt', 'Boom!', 'Escape Artist', and 'The Summoning' have specific hero requirements and potential skill checks.
- Lockdown (Timed Hacking Sequence): Requires navigating paths, using passcodes, and managing electricity to reach the exit.
- Weakening Sonar/Coupe: Completing calls reduces the Red Ring's HP bar; reaching 0 ends the shift. Saving the city allows an ex-team member to rejoin later.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (with Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (with Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- Help Pom Pom: Flambae/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (with Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (with Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (with Mobility) - No consequences if failed.
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (with Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; requires Vigor, Combat, Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (with Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (with Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; requires Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (with Vigor, Mobility, or Charisma; potential skill checks for combat, mobility, or persuasion)
Final Missions and Hacking Sequences:
Heroes may suffer injuries; use special items and healers like Malevola and Waterboy. Missions include 'Atomic Automatons', 'We Meet Again', 'Entrapment', 'Pursue Red Ring', 'S-S-S-S-Sewer Bomb' (with specific answers/requirements), 'Bridge Rescue', and 'Get to the Chopper'.
- Defeat Mindf*cker (Timed Hacking Sequence): Involves navigating reversed controls and using Build paths at dead ends and invisible spots.
Completing the shift successfully, especially by weakening the Red Ring, impacts future choices and story outcomes.
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