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Upper City Infiltration
Synergy

Upper City Infiltration

Navigate the Upper City Infiltration in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and strategies to save the city.

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Navigate the Upper City Infiltration in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and strategies to save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer (Go, Just come back, Stay). You start with Prism, Golem, and Punch Up; Invisigal may be absent.
  2. 2
    Hero Assignments & Calls:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence): Follow Build paths, lure antivirus, trap it, complete paths to reach Tracker, find two calibration spots (middle right, top right).
  8. 8
    Rescue Flambae: Golem (Mobility, Vigor)
  9. 9
    Help Brainbook: Prism (Intellect)
  10. 10
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor, Mobility)
  11. 11
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid Antivirus. First frequency top left. Second frequency top right using Build paths to lure/trap Antivirus.
  12. 12
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  13. 13
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  14. 14
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  15. 15
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 for speech, Sonar exclusive roast, Coupe exclusive training).
  16. 16
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10, Vigor 10 for attacks/collar break).
  17. 17
    Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (exclusive dialogue).
  18. 18
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility).
  19. 19
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor).
  20. 20
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat).
  21. 21
    Lockdown (Timed Hacking Sequence): Use Build paths (top right, bottom right, center, top left) and electricity to navigate and unlock.
  22. 22
    Weakening Sonar/Coupe: Complete calls to weaken Red Ring (HP bar). Shift ends when bar reaches 0. Success allows ex-team member to rejoin; failure removes this option.
  23. 23
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor).
  24. 24
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor).
  25. 25
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect).
  26. 26
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor).
  27. 27
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor).
  28. 28
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor).
  29. 29
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility).
  30. 30
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat).
  31. 31
    Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, Mobility).
  32. 32
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor).
  33. 33
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility).
  34. 34
    Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect, Charisma).
  35. 35
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Combat 8, Mobility 7, or Charisma 7 for options).
  36. 36
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor).
  37. 37
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility).
  38. 38
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy/Flambae exclusive, Intellect 8).
  39. 39
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor).
  40. 40
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Yellow for Intellect 1, Phenomaman/Golem exclusive, Mobility 8 for ocean run).
  41. 41
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility).
  42. 42
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect).
  43. 43
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends and invisible spots, control reversal, use reversed Build paths.

Tips:

  • Failures in calls can decrease City HP; avoid letting it reach zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during high-risk injury periods.
  • The

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