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The Shadow-Cursed Lands — Synergy Walkthrough
Synergy

The Shadow-Cursed Lands — Synergy Walkthrough

Complete walkthrough for Synergy in Dispatch Episode 8. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Complete walkthrough for Synergy in Dispatch Episode 8. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Hero Assignments & Calls:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus, and create paths to cut it off.
  8. 8
    Complete upper and bottom Build paths to reach the west and restore paths.
  9. 9
    Grab electricity to destroy the Antivirus.
  10. 10
    Find the Tracker spot and both calibration spots (middle right, top right).
  11. 11
    Rescue Flambae: Golem (Mobility, Vigor)
  12. 12
    Help Brainbook: Prism (Intellect)
  13. 13
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor, Mobility)
  14. 14
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
    • Avoid the Antivirus.
  15. 15
    First frequency: Top left.
  16. 16
    Second frequency: Top right. Use Build paths to lure and trap the Antivirus.
  17. 17
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  18. 18
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  19. 19
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  20. 20
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech, Charisma 8)
  21. 21
    (Sonar: Red Ring Roast)
  22. 22
    (Coupe: Combat training)
  23. 23
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat, Vigor)
    • (Attack: Combat 10)
  24. 24
    (Break collar: Vigor 10)
  25. 25
    Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman
    • (Phenomaman: You know them?)
  26. 26
    (Charisma/Intellect: Rally/Reason, Charisma 6/Intellect 6)
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  30. 30
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path for passcode: Left, Left, Right, Up.
  31. 31
    Use passcode to reach electricity.
  32. 32
    Bring electricity to top left Build Path, then top right.
  33. 33
    Grab second electricity, bring to bottom right, then center.
  34. 34
    Use center Build Path downwards.
  35. 35
    Grab right electricity, bring to center double-lightbulb spot.
  36. 36
    Grab top right electricity, bring to center lightbulb spot.
  37. 37
    Exit.
  38. 38
    Weakening Sonar/Coupe: Treat as a call when blinking red. Completing weakens the Red Ring (HP bar). The shift ends when the bar reaches 0.
  39. 39
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
  40. 40
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  41. 41
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  42. 42
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  43. 43
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  44. 44
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  45. 45
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  46. 46
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  47. 47
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
  48. 48
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  49. 49
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  50. 50
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect, Charisma)
  51. 51
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma)
    • (Aid: Combat 8)
  52. 52
    (Move: Mobility 7)
  53. 53
    (Convince: Charisma 7)
  54. 54
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  55. 55
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  56. 56
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
    • (Waterboy: Get wet)
  57. 57
    (Flambae: Get hot)
  58. 58
    (Intellect: Get smart, Intellect 8)
  59. 59
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  60. 60
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
    • (Correct answer: Yellow, Intellect 1)
  61. 61
    (Phenomaman: Send into space)
  62. 62
    (Golem: Absorb blast)
  63. 63
    (Mobility: Run to ocean, Mobility 8)
  64. 64
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  65. 65
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
  66. 66
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and Build paths.
  67. 67
    Cross invisible spots, avoid Antivirus.
  68. 68
    Controls are reversed (up/down, left/right).
  69. 69
    Use reversed Build paths: Top right (Up, Left, Left, Right), Bottom right (Left, Right, Up, Up).
  70. 70
    Use final Build spot with reversed sequence (Right, Left, ...).

Tips:

  • Failing calls can decrease City HP; avoid this to save the city and earn an achievement.
  • Some dialogue choices are remembered and affect future events.
  • Use special items and heroes like Malevola and Waterboy to heal during high-risk calls.
  • Completing the

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