Navigate all of Synergy's DLC and Expansion content with this comprehensive guide. Discover strategies, hero assignments, and outcomes for every mission.
This guide covers the DLC & Expansion content for Synergy, detailing hero assignments, mission objectives, and potential outcomes for various scenarios. It acts as a walkthrough for the episode, detailing specific missions and the best hero compositions for each.
Key Missions and Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Requires Charisma 7 for XP boost)
- Capture Experiment 1067: Golem (Requires Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker: Detailed hacking sequence involving luring antivirus and creating paths.
- Rescue Flambae: Golem (Requires Mobility and Vigor)
- Help Brainbook: Prism (Requires Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Requires Combat 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking sequence involving avoiding antivirus and collecting frequencies.
- Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Options include Z-Team speech, Red Ring Roast, or combat training)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat 10 or Vigor 10)
- Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma 6 or Intellect 6)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- Lockdown: Detailed hacking sequence involving navigating paths and electricity.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Requires Vigor 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Vigor 8 for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility, no consequences for failure)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Requires Combat 6, Vigor, and Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Requires Intellect and Charisma 9)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Options: Combat 8, Mobility 7, or Charisma 7)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- Entrapment: Sonar/Prism OR Waterboy OR Flambae (Requires Intellect 8, or exclusive abilities)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility 8, or exclusive abilities, or Intellect 1)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Requires Combat 8 for XP boost, Vigor, Mobility, and Intellect)
- Defeat Mindf*cker: Detailed hacking sequence with reversed controls.
General Notes:
- Failing calls can result in losing City HP, potentially leading to an achievement loss.
- The
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