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Exploring Kalm
Synergy

Exploring Kalm

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city.

This guide covers Dispatch Episode 8: Synergy, detailing hero assignments for various missions, including timed hacking sequences and combat challenges. Learn how to handle threats like Antivirus, rescue citizens, and make critical dialogue choices that impact relationships and outcomes. The walkthrough emphasizes saving the city by completing calls and weakening the Red Ring, with specific hero recommendations and skill requirements for each task.

Missions & Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order (Charisma 7+): Prism
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker (Timed Hacking): Requires navigating Antivirus using Build paths, finding calibration spots.
  • Rescue Flambae: Golem (Mobility, Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree (Combat 6+): Punch Up AND Flambae OR Golem (Vigor, Mobility)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus, use Build paths to find frequencies.
  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma/Sonar/Coupe exclusives)
  • Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat, Vigor)
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman (Phenomaman exclusive/Charisma 6/Intellect 6)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  • Lockdown (Timed Hacking): Navigate electricity and Build paths to unlock exit.
  • Weakening Sonar/Coupe: Complete calls to lower Red Ring HP bar to 0 to end the shift.
  • The Torrance Terrors (Vigor 8+): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang (Vigor 8+): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  • Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  • Defeat Mister Fister (Combat 6 max): Punch Up OR Malevola (Combat, Vigor, Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  • Defeat SmileMore (Charisma 9 max): Sonar OR Prism (Intellect, Charisma)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  • Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy/Flambae exclusives/Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  • Get to the Chopper (Combat 8+): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
  • Defeat Mindf*cker (Timed Hacking): Navigate reversed controls and invisible spots using Build paths.

Dialogue Choices:

  • Initial choice for Blazer: Go, Just come back (+ relationship with Blonde Blazer), Stay.

Important Notes:

  • Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
  • Invisigal may rejoin the team if previously defended.
  • Special items and heroes like Malevola and Waterboy are crucial for healing injured heroes in later stages.
  • Saving the city allows an ex-team member to rejoin later; losing prevents this.

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