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The House of Hope — Synergy Walkthrough
Synergy

The House of Hope — Synergy Walkthrough

Navigate The House of Hope in Synergy with our comprehensive walkthrough. Get detailed steps for every mission, hacking sequences, hero assignments, and tips to save the city.

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Navigate The House of Hope in Synergy with our comprehensive walkthrough. Get detailed steps for every mission, hacking sequences, hero assignments, and tips to save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Your initial team consists of Prism, Golem, and Punch Up. Invisigal may be unavailable.
  2. 2
    Hero Assignments:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem (requires Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Hacking Sequence - Locate the Tracker (Timed):
  8. 8
    Navigate the Build path, juking the Antivirus. Lure it to the upper section, then loop back to the bottom Build path.
  9. 9
    Complete the upper Build path to create a westward path, then restore the bottom path. Juke the Antivirus while grabbing electricity to destroy it.
  10. 10
    Go to the Tracker spot. Find both calibration spots on the middle right and top right.
  11. 11
    More Hero Assignments:
  12. 12
    Rescue Flambae: Golem (requires Mobility and Vigor)
  13. 13
    Help Brainbook: Prism (requires Intellect)
  14. 14
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  15. 15
    Hacking Sequence - Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed):
  16. 16
    Avoid the Antivirus. Get the first frequency on the top left.
  17. 17
    For the second frequency on the top right, use the Build path on the left to lure the Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
  18. 18
    Further Hero Assignments:
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
  22. 22
    Outcome (Past Choice): If Invisigal was not cut, she rejoins temporarily.
  23. 23
    More Hero Assignments:
  24. 24
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Utilize Charisma, Sonar, or Coupe exclusives)
  25. 25
    Outcome (Past Choice): Waterboy or Phenomaman joins.
  26. 26
    Final Hero Assignments:
  27. 27
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (requires Combat and Vigor; use special attacks)
  28. 28
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (requires Charisma or Intellect; use Phenomaman exclusive or rally/reason)
  29. 29
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
  30. 30
    Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
  31. 31
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
  32. 32
    Hacking Sequence - Lockdown (Timed):
  33. 33
    Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
  34. 34
    Use the passcode to reach electricity. Bring it to the top left Build Path.
  35. 35
    Grab the second electricity, bring it to the bottom right, and place it to reach the center.
  36. 36
    Use the center Build Path downwards. Grab the right-side electricity and bring it to the center double-lightbulb spot.
  37. 37
    Grab the top electricity and bring it to the center lightbulb spot. Exit.
  38. 38
    Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). This is crucial and ends the shift when depleted. Saving the city unlocks future options.
  39. 39
    Final Missions:
  40. 40
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor)
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
  43. 43
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
  46. 46
    Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences)
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
  48. 48
    Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; requires Vigor and Mobility)
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
  51. 51
    Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; requires Intellect and Charisma)
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma; use Combat, Mobility, or Charisma skills)
  53. 53
    Post-Cutscene: Heroes may get injured. Use special items and Malevola/Waterboy for healing.
  54. 54
    More Missions:
  55. 55
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
  56. 56
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
  57. 57
    Entrapment: Sonar/Prism OR Waterboy OR Flambae (requires Intellect, or use Waterboy/Flambae exclusives)
  58. 58
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
  59. 59
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; Yellow is correct answer, requires Intellect)
  60. 60
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
  61. 61
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
  62. 62
    Hacking Sequence - Defeat Mindf*cker (Timed):
  63. 63
    Navigate to the Build path at the right dead end.
  64. 64
    Cross the invisible spot, go over the Antivirus, and cross another invisible spot.
  65. 65
    Controls reverse: use the top right Build spot (Up, Left, Left, Right).
  66. 66
    Use the bottom right Build path (Left, Right, Up, Up).
  67. 67
    Use the final Build spot (Right, Left, Up, Up, Down, Right) to exit.
Tips
  • Failing calls results in City HP loss; avoid letting it reach zero to save the city and earn an achievement.
  • Pay attention to hero stat requirements (Intellect, Vigor, Mobility, Combat, Charisma) for optimal assignments.
  • Timed hacking sequences require quick and precise navigation.
  • Some missions offer XP boosts for reaching specific stat goals.
  • Special items and specific heroes (Malevola, Waterboy) are crucial for healing during high-risk missions.
  • The Red Ring HP bar must be depleted to end the shift; completing related calls weakens it.
  • Saving the city during the Red Ring weakening phase unlocks future options.

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