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Gale: The Wizard of Waterdeep
Synergy

Gale: The Wizard of Waterdeep

Master Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.

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Master Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.

Walkthrough
  1. 1
    Initial Dispatch Shift: Choose a dialogue option for Blazer. Start with Prism, Golem, and Punch Up. Invisigal may be absent.
  2. 2
    Hero Assignments:
    • Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order (Charisma 7 for XP boost): Prism
  4. 4
    Capture Experiment 1067: Golem [Mobility]
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    City HP and Achievements: Failing calls loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
  7. 7
    Locate the Tracker (Timed Hacking):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, then use the bottom Build path to cut it off.
  9. 9
    Complete the upper Build path to the west, then the bottom Build path to restore the path upwards.
  10. 10
    Juke Antivirus while grabbing electricity to destroy it.
  11. 11
    Go to the third Build path to reach the Tracker spot.
  12. 12
    Find both calibration spots: middle right and top right.
  13. 13
    Rescue Flambae: Golem [Mobility and Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking):
    • Avoid the Antivirus.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  22. 22
    Outcome (Past Choice - Invisigal): If Invisigal was defended in Retrospective, she rejoins temporarily.
  23. 23
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
  24. 24
    Outcome (Past Choice - Robert): Robert recruits either Waterboy or Phenomaman.
  25. 25
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor] (Requires 10 Combat or 10 Vigor)
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6)
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  30. 30
    Lockdown (Timed Hacking):
    • Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
  31. 31
    Use passcode to reach electricity.
  32. 32
    Bring electricity to the top left Build Path, creating a path down on the top right.
  33. 33
    Bring second electricity to the bottom right to create a path to the center.
  34. 34
    Use the center Build Path to create a path downwards.
  35. 35
    Bring electricity from the right to the center double-lightbulb spot.
  36. 36
    Bring top right electricity to the center lightbulb spot.
  37. 37
    Place both electricity to exit.
  38. 38
    Weakening Sonar/Coupe: This event will pop up multiple times. Completing it weakens the Red Ring (HP bar in the top right). Ending the shift when the bar is at 0.
  39. 39
    Outcome (Saving the City): Saving the city allows the ex-team member to rejoin later; losing it removes this option.
  40. 40
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  43. 43
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  46. 46
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  48. 48
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat and Vigor, Mobility]
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  51. 51
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma] (Requires Combat 8, Mobility 7, or Charisma 7)
  53. 53
    Post-Cutscene: Heroes may get injured. Use special items or Malevola/Waterboy for healing.
  54. 54
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  55. 55
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  56. 56
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8)
  57. 57
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  58. 58
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Requires 1 Intellect, Phenomaman exclusive, Golem exclusive, or Requires Mobility 8)
  59. 59
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  60. 60
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  61. 61
    Defeat Mindf*cker (Timed Hacking):
    • Navigate to the Build path at the right dead end.
  62. 62
    Cross the invisible spot, going over the Antivirus.
  63. 63
    Continue over the next invisible spot.
  64. 64
    Controls reverse: use the top right Build spot (Up, Left, Left, Right).
  65. 65
    Use the bottom right Build path (Left, Right, Up, Up).
  66. 66
    Use the final Build spot (jumping over invisible spot) with reversed sequence: Right, Left.
Tips
  • Pay attention to the Charisma, Combat, and Vigor goals for XP boosts.
  • Carefully manage City HP to avoid losing the city and an achievement.
  • Timed hacking sequences require quick and precise movements, often involving luring or trapping enemies.
  • Consider hero-exclusive abilities for certain calls.
  • Healing is important in later stages due to potential hero injuries.

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