Master Synergy in Dispatch Episode 8 by selecting the right heroes for each mission. Get expert tips on class selection and team composition to save the city.
This guide details the hero and class selections for each mission in Dispatch Episode 8: Synergy. Making the correct choices is crucial for success and can impact the city's HP and unlock future opportunities.
Initial Heroes: Prism, Golem, and Punch Up. Invisigal may also be available.
Mission-Specific Hero Recommendations:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
- Capture Experiment 1067: Golem (Requires Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker: Requires a timed Hacking Sequence. Follow specific Build path instructions to lure and trap the antivirus, then complete Build paths to reach the Tracker and calibration spots.
- Rescue Flambae: Golem (Requires Mobility and Vigor)
- Help Brainbook: Prism (Requires Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat goal of 6 for XP boost; requires Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy: Requires a Hacking Sequence. Avoid the Antivirus, find frequencies on the top left and top right. Use Build paths strategically to lure the Antivirus and reach frequency spots.
- Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat and Vigor). Options: Attack with everything (Combat 10) or Break Red Ring collar (Vigor 10).
- Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally against enemy (Charisma 6), or Reason with them (Intellect 6).
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- Lockdown: Requires a timed Hacking Sequence. Use Build paths and electricity to create paths and unlock the exit.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor goal of 8 for XP boost; requires Combat and Vigor)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor goal of 8 for XP boost; requires Combat and Vigor)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences for failure)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Do not exceed Combat 6; requires Combat, Vigor, and Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Do not exceed Charisma 9; requires Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma). Options: Aid fight (Combat 8), Move to safety (Mobility 7), or Convince to turn back (Charisma 7).
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility). Correct answer: Yellow (Intellect 1). Options: Send to space (Phenomaman exclusive), Absorb blast (Golem exclusive), or Run to ocean (Mobility 8).
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat goal of 8 for XP boost; requires Vigor, Mobility, and Intellect)
- Defeat Mindf*cker: Requires a timed Hacking Sequence. Navigate dead ends, invisible spots, and reversed controls to reach Build paths and complete sequences to exit.
Important Notes:
- Failing calls can decrease City HP; avoid letting it reach zero to save the city and earn an achievement.
- Weakening Sonar/Coupe involves a recurring call that reduces the Red Ring's HP bar. Depleting this bar ends the shift.
- Saving the city may allow an ex-team member to rejoin later.
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