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The Mausoleum — Synergy Walkthrough
Synergy

The Mausoleum — Synergy Walkthrough

Detailed walkthrough for The Mausoleum in Synergy, covering all missions, hero assignments, hacking sequences, and outcomes to help you save the city.

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Detailed walkthrough for The Mausoleum in Synergy, covering all missions, hero assignments, hacking sequences, and outcomes to help you save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Some choices are remembered.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Missions & Hero Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, loop back, and use the bottom Build path.
  9. 9
    Complete the upper Build path to create a west path, then restore the top path.
  10. 10
    Grab electricity to destroy the Antivirus.
  11. 11
    Use the third Build path to reach the Tracker spot.
  12. 12
    Find both calibration spots (middle right, top right).
  13. 13
    Rescue Flambae: Golem [Mobility and Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
  17. 17
    First frequency: Top left.
  18. 18
    Second frequency: Top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma 8 Z-Team speech, Sonar Red Ring Roast, Coupe combat training)
  23. 23
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • (Attack with everything [Combat 10], Break Red Ring collar [Vigor 10])
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman exclusive, Rally [Charisma 6], Reason [Intellect 6])
  25. 25
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  26. 26
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  27. 27
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  28. 28
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path to reach passcode: Left, Left, Right, Up.
  29. 29
    Use passcode at locked spot, reach electricity.
  30. 30
    Bring electricity top left, use Build Path to create path top right.
  31. 31
    Grab second electricity, bring to bottom right, place to create path to center.
  32. 32
    Use center Build Path to create path downwards.
  33. 33
    Grab right-side electricity, bring to center double-lightbulb spot.
  34. 34
    Grab top electricity, bring to center lightbulb spot.
  35. 35
    Place both electricity to exit.
  36. 36
    Weakening Sonar/Coupe: Repeatedly complete calls as they appear (blinking red) to lower the Red Ring HP bar to 0. This ends the shift. Saving the city allows an ex-team member to rejoin later.
  37. 37
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  38. 38
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  39. 39
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  40. 40
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  41. 41
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  42. 42
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  43. 43
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  44. 44
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  45. 45
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  46. 46
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  47. 47
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  48. 48
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
  49. 49
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • (Aid [Combat 8], Move to safety [Mobility 7], Convince [Charisma 7])
  50. 50
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  51. 51
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  52. 52
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy exclusive, Flambae exclusive, Intellect 8)
  53. 53
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  54. 54
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman exclusive, Golem exclusive, Mobility 8)
  55. 55
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  56. 56
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  57. 57
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate to Build path, cross invisible spot.
  58. 58
    Cross second invisible spot, go over Antivirus.
  59. 59
    Cross third invisible spot.
  60. 60
    Controls reversed: Use top right Build spot (Up, Left, Left, Right).
  61. 61
    Use bottom right Build path (Left, Right, Up, Up).
  62. 62
    Use final Build spot (Right, Left, Up, Up, Down, Right) to exit.

Tips:

  • Losing calls reduces City HP; avoid letting it reach zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during the later stages due to increased risk of injuries.
  • Completing the

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