Detailed walkthrough for The Mausoleum in Synergy, covering all missions, hero assignments, hacking sequences, and outcomes to help you save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Some choices are remembered.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Missions & Hero Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, loop back, and use the bottom Build path.
- 9Complete the upper Build path to create a west path, then restore the top path.
- 10Grab electricity to destroy the Antivirus.
- 11Use the third Build path to reach the Tracker spot.
- 12Find both calibration spots (middle right, top right).
- 13Rescue Flambae: Golem [Mobility and Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency: Top left.
- 18Second frequency: Top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma 8 Z-Team speech, Sonar Red Ring Roast, Coupe combat training)
- 23Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
- (Attack with everything [Combat 10], Break Red Ring collar [Vigor 10])
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman exclusive, Rally [Charisma 6], Reason [Intellect 6])
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 26Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 28Lockdown (Timed Hacking Sequence):
- Use top right Build Path to reach passcode: Left, Left, Right, Up.
- 29Use passcode at locked spot, reach electricity.
- 30Bring electricity top left, use Build Path to create path top right.
- 31Grab second electricity, bring to bottom right, place to create path to center.
- 32Use center Build Path to create path downwards.
- 33Grab right-side electricity, bring to center double-lightbulb spot.
- 34Grab top electricity, bring to center lightbulb spot.
- 35Place both electricity to exit.
- 36Weakening Sonar/Coupe: Repeatedly complete calls as they appear (blinking red) to lower the Red Ring HP bar to 0. This ends the shift. Saving the city allows an ex-team member to rejoin later.
- 37The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 38Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 39S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 40Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 41Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 42Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 43Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 44Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 45Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 46Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 47Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 48Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
- 49Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- (Aid [Combat 8], Move to safety [Mobility 7], Convince [Charisma 7])
- 50Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 51We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 52Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy exclusive, Flambae exclusive, Intellect 8)
- 53Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 54S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman exclusive, Golem exclusive, Mobility 8)
- 55Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 56Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 57Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to Build path, cross invisible spot.
- 58Cross second invisible spot, go over Antivirus.
- 59Cross third invisible spot.
- 60Controls reversed: Use top right Build spot (Up, Left, Left, Right).
- 61Use bottom right Build path (Left, Right, Up, Up).
- 62Use final Build spot (Right, Left, Up, Up, Down, Right) to exit.
Tips:
- Losing calls reduces City HP; avoid letting it reach zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during the later stages due to increased risk of injuries.
- Completing the
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