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The Final Boss — Synergy Walkthrough
Synergy

The Final Boss — Synergy Walkthrough

Complete walkthrough for Dispatch Episode 8 in Synergy, detailing hero assignments, mission objectives, and hacking sequences to save the city and earn achievements.

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Complete walkthrough for Dispatch Episode 8 in Synergy, detailing hero assignments, mission objectives, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Dialogue Choices: Choose 'Go', 'Just come back' (+Blonde Blazer relationship), or 'Stay'.
  2. 2
    Initial Heroes: Start with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Hero Assignments & Missions:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, loop around, and use the bottom Build path.
  9. 9
    Trap Antivirus in the upper section using Build paths.
  10. 10
    Complete the upper Build path to go west, then the bottom Build path to go up.
  11. 11
    Juke Antivirus while grabbing electricity to destroy it.
  12. 12
    Go to the third Build path, then right to the Tracker spot.
  13. 13
    Find calibration spots: middle right and top right.
  14. 14
    Rescue Flambae: Golem [Mobility, Vigor]
  15. 15
    Help Brainbook: Prism [Intellect]
  16. 16
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  17. 17
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
  18. 18
    First frequency: top left.
  19. 19
    Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
  20. 20
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  21. 21
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  22. 22
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  23. 23
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  24. 24
    (Sonar: Red Ring Roast)
  25. 25
    (Coupe: Combat training)
  26. 26
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
    • Attack with everything [Combat 10]
  27. 27
    Break Red Ring collar [Vigor 10]
  28. 28
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them?)
  29. 29
    (Charisma/Intellect: Rally [Charisma 6] or Reason [Intellect 6])
  30. 30
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  31. 31
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  32. 32
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  33. 33
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path to reach passcode: Left, Left, Right, Up.
  34. 34
    Use passcode at locked spot to reach electricity.
  35. 35
    Bring electricity top left, use Build Path to go down top right.
  36. 36
    Grab second electricity, go bottom right, place to reach center.
  37. 37
    Use center Build Path to go down.
  38. 38
    Grab right electricity, bring to center double-lightbulb spot.
  39. 39
    Grab top electricity, bring to center lightbulb spot.
  40. 40
    Place both electricity to exit.
  41. 41
    Weakening Sonar/Coupe: This event will pop up multiple times. Completing it weakens the Red Ring. End the shift when the HP bar reaches 0. Saving the city allows an ex-team member to rejoin.
  42. 42
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  43. 43
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  44. 44
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  45. 45
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  46. 46
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  47. 47
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  48. 48
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  49. 49
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  50. 50
    Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
  51. 51
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  52. 52
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  53. 53
    Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect, Charisma]
  54. 54
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]
    • Aid them [Combat 8]
  55. 55
    Move them to safety [Mobility 7]
  56. 56
    Convince them to turn back [Charisma 7]
  57. 57
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  58. 58
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  59. 59
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet)
  60. 60
    (Flambae: Get hot)
  61. 61
    (Intellect: Get smart [Intellect 8])
  62. 62
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  63. 63
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman: Send bomb to space)
  64. 64
    (Golem: Absorb blast)
  65. 65
    (Mobility: Run to ocean [Mobility 8])
  66. 66
    (Correct answer: Yellow [Intellect 1])
  67. 67
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  68. 68
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  69. 69
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Go right to dead end, then left to dead end, then right to Build path.
  70. 70
    Reach second dead end, cross invisible spot (Antivirus ahead).
  71. 71
    Go over Antivirus, to next dead end, cross invisible spot.
  72. 72
    On right side, controls are reversed. Use top right Build spot (reversed: Up, Left, Left, Right).
  73. 73
    Use bottom right Build path (reversed: Left, Right, Up, Up).
  74. 74
    Use final Build spot (jump invisible spot) (reversed: Right, Left, Up, Up, Down, Right) to exit.
Tips
  • Failure on calls results in City HP loss; ensure it doesn't reach zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during the latter half of the shift due to high injury risk.
  • If Invisigal was not cut from the team in 'Retrospective', she will rejoin temporarily.
  • Robert will convince either Waterboy or Phenomaman (whoever wasn't hired) to join the team during a cutscene.
  • When weakening Sonar/Coupe, the event will repeat; focus on reducing the Red Ring HP bar to zero to end the shift.
  • Saving the city during the Sonar/Coupe weakening phase unlocks an option to let an ex-team member rejoin later.

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