Complete walkthrough for Dispatch Episode 8 in Synergy, detailing hero assignments, mission objectives, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Dialogue Choices: Choose 'Go', 'Just come back' (+Blonde Blazer relationship), or 'Stay'.
- 2Initial Heroes: Start with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Hero Assignments & Missions:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, loop around, and use the bottom Build path.
- 9Trap Antivirus in the upper section using Build paths.
- 10Complete the upper Build path to go west, then the bottom Build path to go up.
- 11Juke Antivirus while grabbing electricity to destroy it.
- 12Go to the third Build path, then right to the Tracker spot.
- 13Find calibration spots: middle right and top right.
- 14Rescue Flambae: Golem [Mobility, Vigor]
- 15Help Brainbook: Prism [Intellect]
- 16Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
- 17Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 18First frequency: top left.
- 19Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 20Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 21S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 22Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 23Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 24(Sonar: Red Ring Roast)
- 25(Coupe: Combat training)
- 26Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
- Attack with everything [Combat 10]
- 27Break Red Ring collar [Vigor 10]
- 28Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them?)
- 29(Charisma/Intellect: Rally [Charisma 6] or Reason [Intellect 6])
- 30Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 31Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 32The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 33Lockdown (Timed Hacking Sequence):
- Use top right Build Path to reach passcode: Left, Left, Right, Up.
- 34Use passcode at locked spot to reach electricity.
- 35Bring electricity top left, use Build Path to go down top right.
- 36Grab second electricity, go bottom right, place to reach center.
- 37Use center Build Path to go down.
- 38Grab right electricity, bring to center double-lightbulb spot.
- 39Grab top electricity, bring to center lightbulb spot.
- 40Place both electricity to exit.
- 41Weakening Sonar/Coupe: This event will pop up multiple times. Completing it weakens the Red Ring. End the shift when the HP bar reaches 0. Saving the city allows an ex-team member to rejoin.
- 42The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
- 43Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 44S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 45Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 46Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 47Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 48Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 49Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 50Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 51Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 52Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 53Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect, Charisma]
- 54Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]
- Aid them [Combat 8]
- 55Move them to safety [Mobility 7]
- 56Convince them to turn back [Charisma 7]
- 57Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 58We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 59Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet)
- 60(Flambae: Get hot)
- 61(Intellect: Get smart [Intellect 8])
- 62Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 63S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman: Send bomb to space)
- 64(Golem: Absorb blast)
- 65(Mobility: Run to ocean [Mobility 8])
- 66(Correct answer: Yellow [Intellect 1])
- 67Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 68Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
- 69Defeat Mindf*cker (Timed Hacking Sequence):
- Go right to dead end, then left to dead end, then right to Build path.
- 70Reach second dead end, cross invisible spot (Antivirus ahead).
- 71Go over Antivirus, to next dead end, cross invisible spot.
- 72On right side, controls are reversed. Use top right Build spot (reversed: Up, Left, Left, Right).
- 73Use bottom right Build path (reversed: Left, Right, Up, Up).
- 74Use final Build spot (jump invisible spot) (reversed: Right, Left, Up, Up, Down, Right) to exit.
Tips
- Failure on calls results in City HP loss; ensure it doesn't reach zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during the latter half of the shift due to high injury risk.
- If Invisigal was not cut from the team in 'Retrospective', she will rejoin temporarily.
- Robert will convince either Waterboy or Phenomaman (whoever wasn't hired) to join the team during a cutscene.
- When weakening Sonar/Coupe, the event will repeat; focus on reducing the Red Ring HP bar to zero to end the shift.
- Saving the city during the Sonar/Coupe weakening phase unlocks an option to let an ex-team member rejoin later.
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