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The Missing Master — Synergy Walkthrough
Synergy

The Missing Master — Synergy Walkthrough

Detailed walkthrough for 'The Missing Master' mission in Synergy, including hero assignments, objectives, and strategies for all hacking sequences and combat encounters.

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Detailed walkthrough for 'The Missing Master' mission in Synergy, including hero assignments, objectives, and strategies for all hacking sequences and combat encounters.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Initial heroes are Prism, Golem, and Punch Up. Invisigal may be absent.
  2. 2
    Return to Crypto Night: Assign Punch Up.
  3. 3
    Evacuation Order: Assign Prism. Aim for Charisma 7 for an XP boost.
  4. 4
    Capture Experiment 1067: Assign Golem (requires Mobility).
  5. 5
    Bomb Threat: Assign Prism AND Punch Up/Golem.
  6. 6
    Locate the Tracker (Timed Hacking Sequence):
    • Follow the Build path, juke the Antivirus.
  7. 7
    Lure Antivirus to the upper section, loop around, and use the bottom Build path to cut it off.
  8. 8
    Complete the upper Build path to create a western path, then the bottom Build path to restore the upward path.
  9. 9
    Juke the Antivirus while grabbing electricity to destroy it.
  10. 10
    Use the third Build path to reach the Tracker spot.
  11. 11
    Find both calibration spots: middle right and top right.
  12. 12
    Rescue Flambae: Assign Golem (requires Mobility and Vigor).
  13. 13
    Help Brainbook: Assign Prism (requires Intellect).
  14. 14
    Shopping Spree: Assign Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Aim for Combat 6 for an XP boost.
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
    • Move to the Tracker spot, avoid the Antivirus.
  16. 16
    First frequency is top left.
  17. 17
    Second frequency is top right; use the left Build path to lure the Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
  18. 18
    Rescue Sonar/Coupe: Assign Flambae OR Golem (requires Mobility).
  19. 19
    S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (requires Intellect).
  20. 20
    Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
  21. 21
    Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe.
    • Charisma option: Z-Team inspirational speech (Charisma 8).
  22. 22
    Sonar option: Red Ring Roast.
  23. 23
    Coupe option: Last minute combat training.
  24. 24
    Return of the Kaiju: Assign Punch Up/Malevola AND Phenomaman (requires Combat and Vigor).
    • Option 1: Attack with everything (Combat 10).
  25. 25
    Option 2: Break off the Red Ring collar (Vigor 10).
  26. 26
    Witch Hunt: Assign Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman.
    • Phenomaman option: You know them right?
  27. 27
    Charisma/Intellect option: Rally against the real enemy (Charisma 6) or Reason with them (Intellect 6).
  28. 28
    Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
  29. 29
    Escape Artist: Assign Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
  30. 30
    The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
  31. 31
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
  32. 32
    Use the passcode at the locked spot to reach electricity.
  33. 33
    Bring electricity to the top left Build Path, creating a path down on the top right.
  34. 34
    Grab second electricity, bring it to the bottom right, and place it to create a path to the center.
  35. 35
    Use the center Build Path to create a downward path.
  36. 36
    Grab electricity from the right, bring it to the center double-lightbulb spot.
  37. 37
    Grab top right electricity, bring it to the center lightbulb spot.
  38. 38
    Exit once both electricity are placed.
  39. 39
    Weakening Sonar/Coupe: This objective will pop up multiple times. Completing it reduces the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city unlocks a future choice.
  40. 40
    The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Aim for Vigor 8 for an XP boost.
  41. 41
    Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
  42. 42
    S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (requires Intellect).
  43. 43
    Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Aim for Vigor 8 for an XP boost.
  44. 44
    Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) (requires Mobility and Vigor).
  45. 45
    Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
  46. 46
    Coffee Run: Assign Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
  47. 47
    Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
  48. 48
    Defeat Mister Fister: Assign Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat 6.
  49. 49
    Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
  50. 50
    Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
  51. 51
    Defeat SmileMore: Assign Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma 9.
  52. 52
    Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma).
    • Option 1: Aid them in the fight (Combat 8).
  53. 53
    Option 2: Move them to safety (Mobility 7).
  54. 54
    Option 3: Convince them to turn back (Charisma 7).
  55. 55
    Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
  56. 56
    We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
  57. 57
    Entrapment: Assign Sonar/Prism (requires Intellect) OR Waterboy OR Flambae.
    • Waterboy option: Get wet.
  58. 58
    Flambae option: Get hot.
  59. 59
    Intellect option: Get smart (Intellect 8).
  60. 60
    Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
  61. 61
    S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility).
    • Phenomaman option: Send the bomb into space.
  62. 62
    Golem option: Absorb the blast.
  63. 63
    Mobility option: Run it to the ocean (Mobility 8).
  64. 64
    Correct answer: Yellow (Intellect 1).
  65. 65
    Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
  66. 66
    Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Aim for Combat 8 for an XP boost.
  67. 67
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate right, left, then right to the Build path.
  68. 68
    At the second dead end, cross the invisible spot.
  69. 69
    Go over the Antivirus to the next dead end, then cross another invisible spot.
  70. 70
    On the right side, controls are reversed. Use the top right Build spot with reversed sequence: Up, Left, Left, Right.
  71. 71
    Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
  72. 72
    Use the final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
  • Failure on calls after 'Bomb Threat' will decrease City HP. Ensure it doesn't reach zero to save the city and earn an achievement.
  • Use special items and heroes like Malevola/Waterboy for healing when heroes risk injuries.
  • Pay attention to goal requirements (Charisma, Combat, Vigor) for XP boosts.
  • Some missions have restrictions (e.g., Combat 6 for Mister Fister, Charisma 9 for SmileMore).
  • The 'Weakening Sonar/Coupe' objective may reappear; completing it is crucial for reducing Red Ring HP.
Completing the shift successfully, especially if the city is saved, can unlock future dialogue options and team member rejoining opportunities. The specific reward depends on choices made throughout the shift and past decisions. Failure to save the city may remove certain future options.

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