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The Raphael's Deal Boss — Synergy Walkthrough
Synergy

The Raphael's Deal Boss — Synergy Walkthrough

Full walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Full walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough:

  1. Dialogue Choice: Choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay.
  2. Initial Heroes: You start with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. Return to Crypto Night: Assign Punch Up.
  4. Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
  5. Capture Experiment 1067: Assign Golem (Mobility).
  6. Bomb Threat: Assign Prism AND Punch Up/Golem.
  7. Locate the Tracker (Hacking Sequence - Timed):
    • Follow the Build path right, juke the Antivirus, and use the Build path behind it.
    • Lure the Antivirus to the upper section, loop around, and interact with the bottom Build path to cut it off.
    • Complete the upper Build path to create a path west, then restore the path leading up.
    • Juke the Antivirus while grabbing electricity to destroy it.
    • Go to the third Build path, continue right to the Tracker spot.
    • Find both calibration spots: middle right and top right.
  8. Rescue Flambae: Assign Golem (Mobility and Vigor).
  9. Help Brainbook: Assign Prism (Intellect).
  10. Shopping Spree: Assign Punch Up AND Flambae OR Golem (Vigor and Mobility). Reach Combat goal of 6 for XP boost.
  11. Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Move to the Tracker spot, avoid the Antivirus.
    • Get the first frequency on the top left.
    • For the second frequency on the top right: use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
  12. Rescue Sonar/Coupe: Assign Flambae OR Golem (Mobility).
  13. S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (Intellect).
  14. Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor).
  15. Outcome (Past Choice): If you defended Invisigal, she rejoins to help.
  16. Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe.
    • Charisma: Use Z-Team inspirational speech (Charisma 8).
    • Sonar: Use Red Ring Roast (Sonar exclusive).
    • Coupe: Host combat training (Coupe exclusive).
  17. Cutscene: Robert convinces Waterboy or Phenomaman to join.
  18. Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (Combat and Vigor).
    • Attack with everything (Combat 10).
    • Break the Red Ring collar (Vigor 10).
  19. Witch Hunt: Assign Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman.
    • Phenomaman: Use

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