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Moonrise Towers Infiltration
Synergy

Moonrise Towers Infiltration

Detailed walkthrough for the Moonrise Towers Infiltration mission in Synergy, including hero assignments, hacking sequences, and outcomes.

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Detailed walkthrough for the Moonrise Towers Infiltration mission in Synergy, including hero assignments, hacking sequences, and outcomes.

Walkthrough
  1. 1
    Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Job Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem (requires Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    City HP and Achievements: Failing calls will decrease City HP. Prevent it from reaching zero to save the city and earn an achievement.
  8. 8
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juking the Antivirus.
  9. 9
    Lure the Antivirus to the upper section, then cut the path behind it.
  10. 10
    Complete the upper Build path to create a westward path, then the bottom Build path to restore the upward path.
  11. 11
    Destroy the Antivirus by grabbing electricity.
  12. 12
    Proceed to the Tracker spot.
  13. 13
    Find both calibration spots: middle right and top right.
  14. 14
    Rescue Flambae: Golem (requires Mobility and Vigor)
  15. 15
    Help Brainbook: Prism (requires Intellect)
  16. 16
    Shopping Spree: Punch Up AND Flambae OR Golem (requires Vigor and Mobility; Reach Combat goal of 6 for XP boost)
  17. 17
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  18. 18
    Find the first frequency on the top left.
  19. 19
    Use the Build path on the left to lure the Antivirus, then the bottom Build path to trap it.
  20. 20
    Use the left Build path to reach the second frequency.
  21. 21
    Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
  22. 22
    S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
  23. 23
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
  24. 24
    Outcome (Past Choice - Invisigal): If you defended Invisigal previously, she rejoins the team.
  25. 25
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8 for Z-Team speech, Sonar exclusive Red Ring Roast, or Coupe exclusive combat training)
  26. 26
    Outcome (Past Choice - Robert): Robert convinces either Waterboy or Phenomaman to join.
  27. 27
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires 10 Combat for 'Attack with everything' or 10 Vigor for 'Break off collar')
  28. 28
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma 6 for 'Rally against enemy' or Intellect 6 for 'Reason with them'; Phenomaman exclusive option available)
  29. 29
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
  30. 30
    Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
  31. 31
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
  32. 32
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
  33. 33
    Use the passcode to reach the electricity.
  34. 34
    Bring electricity to the top left Build Path.
  35. 35
    Bring the second electricity to the bottom right, then to the center.
  36. 36
    Use the center Build Path downwards.
  37. 37
    Bring electricity from the right to the center double-lightbulb spot.
  38. 38
    Bring the top right electricity to the center lightbulb spot.
  39. 39
    Weakening Sonar/Coupe: This event will pop up multiple times. Completing it reduces the Red Ring's HP bar. The shift ends when the bar reaches 0. Saving the city here allows an ex-team member to rejoin later.
  40. 40
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor; Reach Vigor goal of 8 for XP boost)
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor)
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
  43. 43
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor; Reach Vigor goal of 8 for XP boost)
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
  46. 46
    Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences for failure)
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
  48. 48
    Defeat Mister Fister: Punch Up OR Malevola (requires Combat and Vigor, with some Mobility; do not exceed Combat restriction of 6)
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
  51. 51
    Defeat SmileMore: Sonar OR Prism (requires Intellect and Charisma; do not exceed Charisma restriction of 9)
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma; options include aiding in fight [Combat 8], moving to safety [Mobility 7], or convincing them to turn back [Charisma 7])
  53. 53
    Post-Cutscene: Heroes may be at higher risk of injury. Use special items and Malevola/Waterboy for healing.
  54. 54
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
  55. 55
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
  56. 56
    Entrapment: Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (Waterboy exclusive 'Get wet', Flambae exclusive 'Get hot', Intellect 8 for 'Get smart')
  57. 57
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
  58. 58
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; Phenomaman exclusive 'Send bomb into space', Golem exclusive 'Absorb blast', Mobility 8 for 'Run it to the ocean'; Correct answer is Yellow [Requires 1 Intellect])
  59. 59
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
  60. 60
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect; Reach Combat goal of 8 for XP boost)
  61. 61
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate to the Build path at the dead end.
  62. 62
    Cross the invisible spot, avoiding the Antivirus.
  63. 63
    Go over the Antivirus and cross another invisible spot.
  64. 64
    Controls are reversed (up=down, left=right). Use the top right Build spot (reversed sequence: Up, Left, Left, Right).
  65. 65
    Use the bottom right Build path (reversed sequence: Left, Right, Up, Up).
  66. 66
    Use the final Build spot (reversed sequence: Right, Left).
Tips
  • Pay attention to the Charisma, Combat, Vigor, and Mobility goals for XP boosts.
  • Hacking sequences are timed; be efficient.
  • Failing calls can lead to losing City HP, so prioritize successful completions.
  • Use healing items and heroes like Malevola and Waterboy when injuries are high.
  • The Weakening Sonar/Coupe event is crucial for progressing the shift.
  • Saving the city may unlock options to have ex-team members rejoin.
  • Successful mission completions yield XP and progress the story.

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