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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, mission strategies, and overcome hacking sequences to save the city.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, mission strategies, and overcome hacking sequences to save the city.

This guide covers Dispatch Episode 8: Synergy. It details hero assignments for various missions, provides strategies for timed hacking sequences, and explains how to handle different scenarios to save the city and earn achievements.

Key Missions and Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma goal of 7 for XP boost)
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker: Requires navigating an antivirus during a timed hacking sequence.
  • Rescue Flambae: Golem (Mobility and Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility, Combat goal of 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking sequence involving avoiding an antivirus.
  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires specific Charisma or exclusive skills)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor, requires specific Combat or Vigor levels)
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Requires specific Charisma/Intellect levels or exclusive skills)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  • Lockdown: Timed hacking sequence involving electricity and build paths.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor, Vigor goal of 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor, Vigor goal of 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Mobility, no consequences if not completed)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  • Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with Mobility, don't exceed Combat 6)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  • Defeat SmileMore: Sonar OR Prism (Intellect and Charisma, don't exceed Charisma 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma, with options for Combat, Mobility, or Charisma checks)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  • Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Requires exclusive skills or Intellect check)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility, requires Intellect 1 or exclusive skills)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect, Combat goal of 8 for XP boost)
  • Defeat Mindf*cker: Timed hacking sequence with reversed controls and invisible spots.

Important Notes:

  • Failing calls results in losing City HP; avoid letting it reach zero to save the city and earn an achievement.
  • The shift ends when the Red Ring's HP bar is reduced to 0.
  • Completing certain objectives can unlock future options, such as rejoining ex-team members.

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