Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, strategy for hacking sequences, and tips to save the city and earn achievements.
Walkthrough
- 1Begin the shift with Prism, Golem, and Punch Up.
- 2Return to Crypto Night: Punch Up.
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost).
- 4Capture Experiment 1067: Golem (requires Mobility).
- 5Bomb Threat: Prism AND Punch Up/Golem.
- 6Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, trap it, complete upper and bottom Build paths to create a west path, grab electricity to destroy the Antivirus, then find the two calibration spots (middle right, top right).
- 7Rescue Flambae: Golem (requires Mobility and Vigor).
- 8Help Brainbook: Prism (requires Intellect).
- 9Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost).
- 10Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the Antivirus. Find the first frequency top left. Use Build paths to reach the second frequency top right, luring and trapping the Antivirus.
- 11Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility).
- 12S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect).
- 13Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
- 14Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (requires Charisma or Sonar/Coupe exclusive skills).
- 15Return of the Kaiju: Punch UP/Malevola AND Phenomaman (requires Combat and Vigor; options include attacking or breaking the collar).
- 16Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (requires Charisma or Intellect; options include rallying or reasoning).
- 17Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- 18Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- 19The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- 20Lockdown (Timed Hacking Sequence): Navigate Build paths using specific sequences (Left, Left, Right, Up; then Left, Right, Up, Up; then Right, Left) to reach and place electricity to unlock the exit.
- 21WEAKENING SONAR/COUPE: Respond to blinking red calls to weaken the Red Ring. End the shift when the Red Ring HP bar reaches 0.
- 22The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost).
- 23Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- 24S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect).
- 25Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost).
- 26Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
- 27Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- 28Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences if failed).
- 29Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- 30Defeat Mister Fister: Punch Up OR Malevola (Don’t exceed Combat 6; requires Vigor and some Mobility).
- 31Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- 32Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- 33Defeat SmileMore: Sonar OR Prism (Don’t exceed Charisma 9; requires Intellect and Charisma).
- 34Neighborhood Watch: Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma; options include aiding, moving, or convincing).
- 35Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- 36We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- 37Entrapment: Sonar/Prism OR Waterboy OR Flambae (requires Intellect or exclusive skills).
- 38Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- 39S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; correct answer is Yellow, requires Intellect).
- 40Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- 41Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; requires Vigor, Mobility, and Intellect).
- 42Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths (Up, Left, Left, Right; then Left, Right, Up, Up; then Right, Left) to reach the exit.
Tips:
- Choose dialogue options for Blazer carefully, as some choices are remembered.
- Ensure City HP does not reach zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during the latter half of the shift due to increased injury risk.
- Completing the
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