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Monk
Synergy

Monk

Navigate Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, job strategies, and hacking sequences to save the city and earn achievements.

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Navigate Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, job strategies, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Dialogue Choice: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
  2. 2
    Initial Heroes: You start with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Job Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem (requires Mobility)
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, create paths to the Tracker spot, and find two calibration spots on the middle right and top right.
  9. 9
    Rescue Flambae: Golem (requires Mobility and Vigor)
  10. 10
    Help Brainbook: Prism (requires Intellect)
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the antivirus, find frequencies on the top left and top right using Build paths.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
  16. 16
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma or exclusive skills)
  17. 17
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat 10 or Vigor 10)
  18. 18
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma 6 or Intellect 6, or Phenomaman exclusive)
  19. 19
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
  20. 20
    Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
  21. 21
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
  22. 22
    Lockdown (Timed Hacking Sequence): Navigate Build paths, use passcodes (Left, Left, Right, Up; Left, Right, Up, Up; Right, Left), and manage electricity to reach the exit.
  23. 23
    Weakening Sonar/Coupe: Complete calls to reduce Red Ring HP. The shift ends when HP reaches 0.
  24. 24
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  25. 25
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
  26. 26
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
  27. 27
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  28. 28
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
  29. 29
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
  30. 30
    Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences if failed)
  31. 31
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
  32. 32
    Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; requires Combat, Vigor, and Mobility)
  33. 33
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
  34. 34
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
  35. 35
    Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; requires Intellect and Charisma)
  36. 36
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Combat 8, Mobility 7, or Charisma 7)
  37. 37
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
  38. 38
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
  39. 39
    Entrapment: Sonar/Prism OR Waterboy OR Flambae (requires Intellect, Waterboy exclusive, or Flambae exclusive)
  40. 40
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
  41. 41
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; Yellow is correct answer, requires Intellect 1, or exclusive skills)
  42. 42
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
  43. 43
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
  44. 44
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.

Tips:

  • Dialogue choices can impact relationships and unlock future options.
  • Pay attention to the Charisma, Combat, Vigor, and Mobility goals for XP boosts.
  • Hacking sequences are timed; prioritize speed and accuracy.
  • Failing calls reduces City HP; avoid this to save the city and earn achievements.
  • Use special items and heroes like Malevola and Waterboy for healing during high-risk missions.
  • Completing the

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