Navigate The Orthon mission in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Initial Dialogue: Choose a dialogue option for Blazer. Some choices are remembered.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
- 3Hero Assignments & Calls:
- 4Return to Crypto Night: Punch Up
- 5Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 6Capture Experiment 1067: Golem [Mobility]
- 7Bomb Threat: Prism AND Punch Up/Golem
- 8Locate the Tracker (Timed Hacking Sequence):
- Navigate Build paths, lure and trap the antivirus.
- 9Complete upper and bottom Build paths to create west and upward paths.
- 10Destroy the Antivirus by grabbing electricity.
- 11Locate the Tracker and find two calibration spots (middle right, top right).
- 12Rescue Flambae: Golem [Mobility, Vigor]
- 13Help Brainbook: Prism [Intellect]
- 14Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 16Find the first frequency (top left).
- 17Use Build paths to reach the second frequency (top right), luring the Antivirus away.
- 18Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 22(Sonar: Red Ring Roast)
- 23(Coupe: Combat training)
- 24Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat, Vigor]
- (Attack with everything [Combat 10])
- 25(Break Red Ring collar [Vigor 10])
- 26Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them?)
- 27(Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6])
- 28Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 29Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 30The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 31Lockdown (Timed Hacking Sequence):
- Navigate Build paths to reach passcode (Left, Left, Right, Up).
- 32Use passcode to reach electricity.
- 33Move electricity to top left Build path, then to top right.
- 34Grab second electricity, move to bottom right, then to center.
- 35Use center Build path downwards.
- 36Grab right electricity, bring to center.
- 37Grab top electricity, bring to center.
- 38Exit.
- 39Weakening Sonar/Coupe: Complete calls as they appear (blinking red) to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
- 40The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 43Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 46Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 48Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 51Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- (Aid in fight [Combat 8])
- 53(Move to safety [Mobility 7])
- 54(Convince to turn back [Charisma 7])
- 55Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 56We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 57Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet)
- 58(Flambae: Get hot)
- 59(Intellect: Get smart [Intellect 8])
- 60Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 61S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Answer: Yellow [Intellect 1])
- (Phenomaman: Send bomb into space)
- 62(Golem: Absorb blast)
- 63(Mobility: Run to ocean [Mobility 8])
- 64Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 65Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Reach Combat 8 for XP boost)
- 66Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to Build path at a dead end.
- 67Cross invisible spots, going over an Antivirus.
- 68Controls reverse (up=down, left=right). Use reversed Build spot (Up, Left, Left, Right).
- 69Use bottom right Build path with reversed sequence (Left, Right, Up, Up).
- 70Use final Build spot with reversed sequence (Right, Left, Up, Up, Down, Right) to exit.
Tips:
- Failing calls after the initial phase will decrease City HP; avoid letting it reach zero to save the city and earn an achievement.
- Pay attention to hero requirements (stats like Mobility, Vigor, Intellect, Combat, Charisma) for each call.
- Timed hacking sequences require speed and careful navigation, sometimes with reversed controls.
- Some choices made earlier in the game can impact hero availability (e.g., Invisigal rejoining).
- Use special items and healing heroes (Malevola, Waterboy) when heroes are at high risk of injuries.
- Completing certain calls with specific goals (e.g., Charisma, Combat, Vigor) grants XP boosts.
- The
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