Master dialogue choices and mission assignments in Synergy Episode 8. Learn hero assignments, hacking sequences, and outcomes to save the city.
Walkthrough
- 1Initial Dialogue: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
- 2Hero Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, create paths to the Tracker spot, find calibration spots on the middle right and top right.
- 8Rescue Flambae: Golem [Mobility and Vigor]
- 9Help Brainbook: Prism [Intellect]
- 10Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 11Locate Sonar/Coupe OR Phenomaman/Waterboy (Two Options - Hacking Sequence): Avoid the Antivirus. Find the first frequency top left. For the second frequency top right, use the left Build path to lure the Antivirus, then the bottom Build path to trap it, and finally the left Build path to reach the frequency.
- 12Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 13S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 14Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 15Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
- 16Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: 'Attack it with everything you’ve got' (Combat 10) or 'Break off the Red Ring collar' (Vigor 10).
- 17Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: 'You know them right?' (Phenomaman exclusive), 'Rally them against the real enemy' (Charisma 6), or 'Reason with them' (Intellect 6).
- 18Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 19Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 20The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 21Lockdown (Timed Hacking Sequence): Use Build Paths to create paths to the passcode (Left, Left, Right, Up), reach electricity, move it to the top left Build Path, grab second electricity, move it to the bottom right, then to the center. Finally, grab the top electricity and bring both to the center lightbulb spot.
- 22Weakening Sonar/Coupe: Treat blinking red calls as missions to weaken the Red Ring HP bar. The shift ends when the bar reaches 0.
- 23The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 24Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 25S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 26Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 27Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 28Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 29Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 30Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 31Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 32Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 33Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 34Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 35Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: 'Aid them in the fight' (Combat 8), 'Move them to safety' (Mobility 7), or 'Convince them to turn back' (Charisma 7).
- 36Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 37We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 38Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: 'Get wet' (Waterboy exclusive), 'Get hot' (Flambae exclusive), or 'Get smart' (Intellect 8).
- 39Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 40S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: 'Send the bomb into space' (Phenomaman exclusive), 'Absorb the blast' (Golem exclusive), or 'Run it to the ocean' (Mobility 8).
- 41Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 42Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 43Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends, cross invisible spots, go over the Antivirus. Controls reverse in the top right; use the Build spot with reversed sequence (Up, Left, Left, Right). Use the bottom right Build path with reversed sequence (Left, Right, Up, Up). Complete the final Build spot with reversed sequence (Right, Left).
Tips:
- Failure to complete calls results in City HP loss. Ensure City HP doesn't reach zero to save the city and earn an achievement.
- Use special items and heroes like Malevola and Waterboy to heal injured heroes during high-risk shifts.
- Completing the
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