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The Knight of the Order — Synergy Walkthrough
Synergy

The Knight of the Order — Synergy Walkthrough

Navigate Dispatch Episode 8 in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for 'The Knight of the Order'.

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Navigate Dispatch Episode 8 in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and outcomes for 'The Knight of the Order'.

Walkthrough
  1. 1
    Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be absent.
  3. 3
    Hero Assignments & Goals:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem [Mobility]
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Hacking Sequence - Timed): Follow Build paths, lure and trap the antivirus, complete upper and lower Build paths to create a west path, restore the upper path, destroy the Antivirus, then find calibration spots on the middle right and top right.
  9. 9
    Rescue Flambae: Golem [Mobility and Vigor]
  10. 10
    Help Brainbook: Prism [Intellect]
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat goal of 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the Antivirus. Find the first frequency top left. For the second frequency top right, use the left Build path to lure the Antivirus, then use the bottom Build path to trap it, and finally use the left Build path to reach the frequency.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  16. 16
    OUTCOME (Past Choice - Invisigal): If Invisigal was not cut off in 'Retrospective', she rejoins temporarily.
  17. 17
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Sonar's Red Ring Roast, or Coupe's combat training.
  18. 18
    OUTCOME (Past Choice - Waterboy/Phenomaman): Robert convinces either Waterboy or Phenomaman to join.
  19. 19
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: 'Attack with everything' (Combat 10) or 'Break off Red Ring collar' (Vigor 10).
  20. 20
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman's exclusive dialogue, rally against the enemy (Charisma 6), or reason with them (Intellect 6).
  21. 21
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  22. 22
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  23. 23
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  24. 24
    Lockdown (Hacking Sequence - Timed): Use the top right Build Path for the passcode (Left, Left, Right, Up). Use passcode at the locked spot. Use electricity at top left Build Path, then bottom right Build Path. Use center Build Path. Grab right electricity, bring to center. Grab top electricity, bring to center. Exit.
  25. 25
    Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows a former team member to rejoin later; losing removes this option.
  26. 26
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  27. 27
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  28. 28
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  29. 29
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  30. 30
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  31. 31
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  32. 32
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  33. 33
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  34. 34
    Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, slight Mobility] (Don’t exceed Combat 6)
  35. 35
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  36. 36
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  37. 37
    Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t exceed Charisma 9)
  38. 38
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid fight (Combat 8), Move to safety (Mobility 7), Convince to turn back (Charisma 7).
  39. 39
    Post-Cutscene: Heroes may get injured; use special items and Malevola/Waterboy for healing.
  40. 40
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  41. 41
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  42. 42
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or 'Get smart' (Intellect 8).
  43. 43
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  44. 44
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, or 'Run to ocean' (Mobility 8). Correct answer: Yellow [Intellect 1].
  45. 45
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  46. 46
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost)
  47. 47
    Defeat Mindf*cker (Hacking Sequence - Timed): Navigate dead ends and invisible spots, avoiding the Antivirus. Controls are reversed in the top right section (Up=Down, Left=Right). Use Build spots with reversed sequences. Use the final Build spot with the reversed sequence (Right, Left, Up, Up, Down, Right) to exit.
Tips
  • Losing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • In hacking sequences, pay close attention to the Build path mechanics and antivirus behavior.
  • Some calls have goals (Charisma, Combat, Vigor) that provide XP boosts upon completion.
  • Choices made in previous episodes can affect available heroes and dialogue options.
  • Healing is crucial in later stages due to increased risk of hero injuries.
Completing the shift successfully, especially by saving the city, can lead to positive outcomes like rejoining former team members and earning achievements. The primary reward is progressing through the episode and maintaining the city's status.

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