Skip to content
Minigames
Synergy

Minigames

Master all minigames in Synergy with this comprehensive guide. Learn strategies for Hacking Sequences, timed challenges, and hero assignments to save the city.

By ···10 min read·Multi-source verified
1 reading this guide  

Master all minigames in Synergy with this comprehensive guide. Learn strategies for Hacking Sequences, timed challenges, and hero assignments to save the city.

This section details the various minigames encountered during the Synergy episode of Dispatch. These minigames often involve timed sequences, specific hero assignments, and strategic pathfinding to overcome obstacles and achieve objectives. Failing these minigames can result in a loss of City HP, potentially leading to a game over if it reaches zero.

Hacking Sequences:

  1. Locate the Tracker: Navigate a path while luring an antivirus, then complete build paths to reach calibration spots.
  2. Locate Sonar/Coupe OR Phenomaman/Waterboy: Avoid an antivirus while collecting frequencies, using build paths strategically.
  3. Lockdown: Use build paths and electricity to create paths and unlock a passcode, then reach the exit.
  4. Defeat Mindf*cker: Navigate invisible spots and reversed controls, using build paths to progress.

Hero Assignments for Minigames:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma goal of 7 for XP boost)
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree: Punch Up AND Flambae OR Golem (Combat goal of 6 for XP boost)
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma or exclusive skills)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor goals)
  • Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Charisma or Intellect goals)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor goals)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor goals)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor goals)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor goals)
  • Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister: Punch Up OR Malevola (Combat restriction of 6)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore: Sonar OR Prism (Charisma restriction of 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma goals)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Exclusive skills or Intellect goal)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Intellect goal or exclusive skills)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect goals)

Weakening the Red Ring: Several calls involve weakening the Red Ring by reducing its HP bar to 0. This is crucial for ending the shift and impacts future choices.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content