Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
This guide covers Dispatch Episode 8: Synergy. After the opening cutscenes, you'll begin your dispatch shift. Your initial team consists of Prism, Golem, and Punch Up, with others joining later. Be aware that failing calls will decrease City HP, and reaching zero results in losing the city and missing an achievement.
Hero Assignments & Call Breakdown:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- Capture Experiment 1067: Golem (Requires Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Navigate the Build path, juke the Antivirus, lure it to the upper section, and quickly complete build paths to reach the Tracker and its calibration spots.
- Rescue Flambae: Golem (Requires Mobility and Vigor)
- Help Brainbook: Prism (Requires Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the Antivirus, collect frequencies on the top left and top right using Build paths to trap the Antivirus.
- Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Options include Z-Team speech, Red Ring Roast, or combat training)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat and Vigor; options include attacking or breaking a collar)
- Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma or Intellect; options include rallying or reasoning)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- Lockdown (Timed Hacking Sequence): Navigate Build paths, use electricity to create paths, and solve reversed sequences to reach the exit.
- Weakening Sonar/Coupe: Repeatedly complete calls to reduce the Red Ring's HP bar to zero to end the shift. Saving the city allows an ex-team member to rejoin later.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences for failure)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Requires Combat and Vigor, with some Mobility; do not exceed Combat 6)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Requires Intellect and Charisma; do not exceed Charisma 9)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; options include aiding, moving to safety, or convincing)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- Entrapment: Sonar/Prism OR Waterboy OR Flambae (Requires Intellect, or exclusive options for Waterboy/Flambae)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; correct answer is Yellow, requires Intellect 1)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths, jumping over invisible spots and avoiding an Antivirus to reach the exit.
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