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The Death Knight — Synergy Walkthrough
Synergy

The Death Knight — Synergy Walkthrough

Master 'The Death Knight' episode in Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and crucial choices.

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Master 'The Death Knight' episode in Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and crucial choices.

Walkthrough
  1. 1
    Initial Choices: Choose dialogue for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be down.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma goal 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate Build paths, lure and trap the Antivirus.
  8. 8
    Complete upper Build path west, then bottom Build path north.
  9. 9
    Juke Antivirus, grab electricity to destroy it.
  10. 10
    Proceed to Tracker spot.
  11. 11
    Find calibration spots: middle right, then top right.
  12. 12
    Rescue Flambae: Golem [Mobility and Vigor]
  13. 13
    Help Brainbook: Prism [Intellect]
  14. 14
    Shopping Spree (Combat goal 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid Antivirus.
  16. 16
    First frequency: top left.
  17. 17
    Second frequency: top right. Use Build path to lure Antivirus, then trap it. Use left Build path to reach frequency.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  21. 21
    Outcome (Past Choice - Invisigal): If 'defended' Invisigal in Retrospective, she rejoins.
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
    • Charisma option: Z-Team inspirational speech [Charisma 8].
  23. 23
    Sonar option: Ease nerves with Red Ring Roast [Sonar exclusive].
  24. 24
    Coupe option: Host combat training [Coupe exclusive].
  25. 25
    Outcome (Past Choice - Waterboy/Phenomaman): Robert convinces one to join.
  26. 26
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
    • Attack with everything [Combat 10].
  27. 27
    Break Red Ring collar [Vigor 10].
  28. 28
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
    • Phenomaman option: You know them? [Phenomaman exclusive].
  29. 29
    Charisma/Intellect option: Rally against enemy [Charisma 6] or Reason [Intellect 6].
  30. 30
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  31. 31
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  32. 32
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  33. 33
    Lockdown (Timed Hacking Sequence):
    • Navigate Build paths to passcode: Left, Left, Right, Up.
  34. 34
    Use passcode, reach electricity, bring it top left to Build Path.
  35. 35
    Create path top right, grab second electricity, bring to center.
  36. 36
    Use center Build Path downwards.
  37. 37
    Grab right electricity, bring to center double-lightbulb spot.
  38. 38
    Grab top electricity, bring to center lightbulb spot.
  39. 39
    Exit.
  40. 40
    Weakening Sonar/Coupe: Complete blinking red calls to weaken Red Ring HP bar. Shift ends when bar is 0. Saving city allows ex-team member to rejoin.
  41. 41
    The Torrance Terrors (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  42. 42
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  43. 43
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  44. 44
    Eastside Gang (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  45. 45
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) [Mobility and Vigor]
  46. 46
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  47. 47
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  48. 48
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  49. 49
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  50. 50
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  51. 51
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  52. 52
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
  53. 53
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
    • Aid in fight [Combat 8].
  54. 54
    Move to safety [Mobility 7].
  55. 55
    Convince to turn back [Charisma 7].
  56. 56
    Post-Cutscene: Heroes may get injured; use special items and Malevola/Waterboy for healing.
  57. 57
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  58. 58
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  59. 59
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
    • Waterboy option: Get wet [Waterboy exclusive].
  60. 60
    Flambae option: Get hot [Flambae exclusive].
  61. 61
    Intellect option: Get smart [Intellect 8].
  62. 62
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  63. 63
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
    • Phenomaman option: Send bomb into space [Phenomaman exclusive].
  64. 64
    Golem option: Absorb blast [Golem exclusive].
  65. 65
    Mobility option: Run to ocean [Mobility 8].
  66. 66
    Correct answer: Yellow [Intellect 1].
  67. 67
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  68. 68
    Get to the Chopper (Combat goal 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  69. 69
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and Build paths.
  70. 70
    Cross invisible spots, avoid Antivirus.
  71. 71
    Controls will be reversed. Use reversed Build path sequences: Up, Left, Left, Right (top right); Left, Right, Up, Up (bottom right); Right, Left, Up, Up, Down, Right (final Build spot).
  72. 72
    Reach exit.
Tips
  • Dialogue choices can affect relationships and future options.
  • Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
  • Hacking sequences are timed and require careful navigation and strategy.
  • Pay attention to hero skill requirements for each mission.
  • Use special items and healing heroes when heroes risk injury.
  • Completing the 'Weakening Sonar/Coupe' calls is crucial for progressing the shift.
  • Saving the city unlocks the option to have an ex-team member rejoin.
  • Failing to save the city removes this option.
  • XP boosts are awarded for meeting specific mission goals (Charisma, Combat, Vigor).

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