Master 'The Death Knight' episode in Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for hacking sequences, and crucial choices.
Walkthrough
- 1Initial Choices: Choose dialogue for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be down.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Charisma goal 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate Build paths, lure and trap the Antivirus.
- 8Complete upper Build path west, then bottom Build path north.
- 9Juke Antivirus, grab electricity to destroy it.
- 10Proceed to Tracker spot.
- 11Find calibration spots: middle right, then top right.
- 12Rescue Flambae: Golem [Mobility and Vigor]
- 13Help Brainbook: Prism [Intellect]
- 14Shopping Spree (Combat goal 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid Antivirus.
- 16First frequency: top left.
- 17Second frequency: top right. Use Build path to lure Antivirus, then trap it. Use left Build path to reach frequency.
- 18Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 21Outcome (Past Choice - Invisigal): If 'defended' Invisigal in Retrospective, she rejoins.
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
- Charisma option: Z-Team inspirational speech [Charisma 8].
- 23Sonar option: Ease nerves with Red Ring Roast [Sonar exclusive].
- 24Coupe option: Host combat training [Coupe exclusive].
- 25Outcome (Past Choice - Waterboy/Phenomaman): Robert convinces one to join.
- 26Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
- Attack with everything [Combat 10].
- 27Break Red Ring collar [Vigor 10].
- 28Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
- Phenomaman option: You know them? [Phenomaman exclusive].
- 29Charisma/Intellect option: Rally against enemy [Charisma 6] or Reason [Intellect 6].
- 30Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 31Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 32The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 33Lockdown (Timed Hacking Sequence):
- Navigate Build paths to passcode: Left, Left, Right, Up.
- 34Use passcode, reach electricity, bring it top left to Build Path.
- 35Create path top right, grab second electricity, bring to center.
- 36Use center Build Path downwards.
- 37Grab right electricity, bring to center double-lightbulb spot.
- 38Grab top electricity, bring to center lightbulb spot.
- 39Exit.
- 40Weakening Sonar/Coupe: Complete blinking red calls to weaken Red Ring HP bar. Shift ends when bar is 0. Saving city allows ex-team member to rejoin.
- 41The Torrance Terrors (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 42Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 43S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 44Eastside Gang (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 45Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) [Mobility and Vigor]
- 46Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 47Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 48Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 49Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 50Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 51Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 52Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
- 53Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
- Aid in fight [Combat 8].
- 54Move to safety [Mobility 7].
- 55Convince to turn back [Charisma 7].
- 56Post-Cutscene: Heroes may get injured; use special items and Malevola/Waterboy for healing.
- 57Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 58We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 59Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
- Waterboy option: Get wet [Waterboy exclusive].
- 60Flambae option: Get hot [Flambae exclusive].
- 61Intellect option: Get smart [Intellect 8].
- 62Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 63S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
- Phenomaman option: Send bomb into space [Phenomaman exclusive].
- 64Golem option: Absorb blast [Golem exclusive].
- 65Mobility option: Run to ocean [Mobility 8].
- 66Correct answer: Yellow [Intellect 1].
- 67Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 68Get to the Chopper (Combat goal 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 69Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and Build paths.
- 70Cross invisible spots, avoid Antivirus.
- 71Controls will be reversed. Use reversed Build path sequences: Up, Left, Left, Right (top right); Left, Right, Up, Up (bottom right); Right, Left, Up, Up, Down, Right (final Build spot).
- 72Reach exit.
Tips
- Dialogue choices can affect relationships and future options.
- Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
- Hacking sequences are timed and require careful navigation and strategy.
- Pay attention to hero skill requirements for each mission.
- Use special items and healing heroes when heroes risk injury.
- Completing the 'Weakening Sonar/Coupe' calls is crucial for progressing the shift.
- Saving the city unlocks the option to have an ex-team member rejoin.
- Failing to save the city removes this option.
- XP boosts are awarded for meeting specific mission goals (Charisma, Combat, Vigor).
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